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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -26,7 +26,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<OfflineAudioContext>> OfflineAudioContext::
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// A NotSupportedError exception MUST be thrown if any of the arguments is negative, zero, or outside its nominal range.
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TRY(verify_audio_options_inside_nominal_range(realm, number_of_channels, length, sample_rate));
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return realm.heap().allocate<OfflineAudioContext>(realm, realm, number_of_channels, length, sample_rate);
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return realm.create<OfflineAudioContext>(realm, number_of_channels, length, sample_rate);
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}
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OfflineAudioContext::~OfflineAudioContext() = default;
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