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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -26,7 +26,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<OscillatorNode>> OscillatorNode::construct_
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{
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// FIXME: Invoke "Initialize the AudioNode" steps.
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TRY(verify_valid_type(realm, options.type));
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auto node = realm.vm().heap().allocate<OscillatorNode>(realm, realm, context, options);
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auto node = realm.create<OscillatorNode>(realm, context, options);
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return node;
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}
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