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LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
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@@ -60,11 +60,11 @@ JS_DEFINE_ALLOCATOR(XMLHttpRequest);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<XMLHttpRequest>> XMLHttpRequest::construct_impl(JS::Realm& realm)
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{
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auto upload_object = realm.heap().allocate<XMLHttpRequestUpload>(realm, realm);
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auto upload_object = realm.create<XMLHttpRequestUpload>(realm);
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auto author_request_headers = Fetch::Infrastructure::HeaderList::create(realm.vm());
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auto response = Fetch::Infrastructure::Response::network_error(realm.vm(), "Not sent yet"sv);
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auto fetch_controller = Fetch::Infrastructure::FetchController::create(realm.vm());
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return realm.heap().allocate<XMLHttpRequest>(realm, realm, *upload_object, *author_request_headers, *response, *fetch_controller);
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return realm.create<XMLHttpRequest>(realm, *upload_object, *author_request_headers, *response, *fetch_controller);
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}
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XMLHttpRequest::XMLHttpRequest(JS::Realm& realm, XMLHttpRequestUpload& upload_object, Fetch::Infrastructure::HeaderList& author_request_headers, Fetch::Infrastructure::Response& response, Fetch::Infrastructure::FetchController& fetch_controller)
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