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LibWeb+LibGfx: Refactor CSS filters into LibGfx
CSS filters work similarly to canvas filters, so it makes sense to have Gfx::Filter that can be used by both libraries in an analogous way as Gfx::Color.
This commit is contained in:
committed by
Alexander Kalenik
parent
bc971a4ccc
commit
9fd1223992
@@ -204,7 +204,7 @@ bool Node::establishes_stacking_context() const
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// [CSS21] and a Containing Block for absolute and fixed position descendants, unless the
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// element it applies to is a document root element in the current browsing context.
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// Spec Note: This rule works in the same way as for the filter property.
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if (!computed_values().backdrop_filter().is_none() || !computed_values().filter().is_none())
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if (!computed_values().backdrop_filter().is_empty() || !computed_values().filter().is_empty())
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return true;
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// Element with any of the following properties with value other than none:
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@@ -541,31 +541,31 @@ void NodeWithStyle::apply_style(const CSS::StyleProperties& computed_style)
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computed_values.set_order(computed_style.order());
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computed_values.set_clip(computed_style.clip());
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auto resolve_filter = [this](CSS::Filter const& computed_filter) -> CSS::ResolvedFilter {
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CSS::ResolvedFilter resolved_filter;
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auto resolve_filter = [this](CSS::Filter const& computed_filter) -> Vector<Gfx::Filter> {
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Vector<Gfx::Filter> resolved_filter;
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for (auto const& filter : computed_filter.filters()) {
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filter.visit(
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[&](CSS::FilterOperation::Blur const& blur) {
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resolved_filter.filters.append(CSS::ResolvedFilter::Blur {
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resolved_filter.append(Gfx::BlurFilter {
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.radius = blur.resolved_radius(*this) });
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},
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[&](CSS::FilterOperation::DropShadow const& drop_shadow) {
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auto context = CSS::Length::ResolutionContext::for_layout_node(*this);
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// The default value for omitted values is missing length values set to 0
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// and the missing used color is taken from the color property.
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resolved_filter.filters.append(CSS::ResolvedFilter::DropShadow {
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.offset_x = drop_shadow.offset_x.resolved(context).to_px(*this).to_double(),
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.offset_y = drop_shadow.offset_y.resolved(context).to_px(*this).to_double(),
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.radius = drop_shadow.radius.has_value() ? drop_shadow.radius->resolved(context).to_px(*this).to_double() : 0.0,
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resolved_filter.append(Gfx::DropShadowFilter {
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.offset_x = static_cast<float>(drop_shadow.offset_x.resolved(context).to_px(*this).to_double()),
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.offset_y = static_cast<float>(drop_shadow.offset_y.resolved(context).to_px(*this).to_double()),
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.radius = static_cast<float>(drop_shadow.radius.has_value() ? drop_shadow.radius->resolved(context).to_px(*this).to_double() : 0.0),
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.color = drop_shadow.color.has_value() ? *drop_shadow.color : this->computed_values().color() });
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},
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[&](CSS::FilterOperation::Color const& color_operation) {
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resolved_filter.filters.append(CSS::ResolvedFilter::Color {
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resolved_filter.append(Gfx::ColorFilter {
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.type = color_operation.operation,
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.amount = color_operation.resolved_amount() });
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},
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[&](CSS::FilterOperation::HueRotate const& hue_rotate) {
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resolved_filter.filters.append(CSS::ResolvedFilter::HueRotate { .angle_degrees = hue_rotate.angle_degrees(*this) });
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resolved_filter.append(Gfx::HueRotateFilter { .angle_degrees = hue_rotate.angle_degrees(*this) });
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});
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}
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return resolved_filter;
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