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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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@@ -1,3 +1,4 @@
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#include <LibDraw/Palette.h>
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#include <LibGUI/GAbstractButton.h>
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#include <LibGUI/GPainter.h>
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@@ -154,7 +155,7 @@ void GAbstractButton::paint_text(GPainter& painter, const Rect& rect, const Font
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if (text().is_empty())
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return;
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painter.draw_text(clipped_rect, text(), font, text_alignment, SystemColor::ButtonText, TextElision::Right);
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painter.draw_text(clipped_rect, text(), font, text_alignment, palette().button_text(), TextElision::Right);
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if (is_focused())
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painter.draw_rect(clipped_rect.inflated(6, 4), Color(140, 140, 140));
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}
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