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Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event structs one at a time. I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to having one of the has_data_available_for_reading() implementations using locks.
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@@ -114,7 +114,7 @@ Keyboard::~Keyboard()
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{
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}
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bool Keyboard::has_data_available_for_reading() const
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bool Keyboard::has_data_available_for_reading(Process&) const
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{
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return !m_queue.is_empty();
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}
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