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Deallocate PTY's when they close.
This required a fair bit of plumbing. The CharacterDevice::close() virtual will now be closed by ~FileDescriptor(), allowing device implementations to do custom cleanup at that point. One big problem remains: if the master PTY is closed before the slave PTY, we go into crashy land.
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@@ -72,6 +72,7 @@ public:
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bool chmod(const String& path, mode_t, Inode& base, int& error);
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void register_character_device(CharacterDevice&);
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void unregister_character_device(CharacterDevice&);
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size_t mount_count() const { return m_mounts.size(); }
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void for_each_mount(Function<void(const Mount&)>) const;
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