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LibWeb/WebGL: Stub missing includes for WebGLRenderingContext
This commit is contained in:
committed by
Andreas Kling
parent
b0fd4aff1a
commit
bb95a48035
@@ -1,4 +1,5 @@
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#import <WebGL/WebGLRenderingContextBase.idl>
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#import <WebGL/WebGLRenderingContextBase.idl>
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#import <WebGL/WebGLRenderingContextOverloads.idl>
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// https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
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// https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
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[Exposed=(Window,Worker)]
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[Exposed=(Window,Worker)]
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@@ -6,3 +7,4 @@ interface WebGLRenderingContext {
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};
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};
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WebGLRenderingContext includes WebGLRenderingContextBase;
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WebGLRenderingContext includes WebGLRenderingContextBase;
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WebGLRenderingContext includes WebGLRenderingContextOverloads;
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@@ -22,7 +22,14 @@ interface mixin WebGLRenderingContextBase {
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// FIXME: The type should be (HTMLCanvasElement or OffscreenCanvas).
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// FIXME: The type should be (HTMLCanvasElement or OffscreenCanvas).
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[ImplementedAs=canvas_for_binding] readonly attribute HTMLCanvasElement canvas;
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[ImplementedAs=canvas_for_binding] readonly attribute HTMLCanvasElement canvas;
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[FIXME] readonly attribute GLsizei drawingBufferWidth;
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[FIXME] readonly attribute GLsizei drawingBufferHeight;
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[FIXME] readonly attribute GLenum drawingBufferFormat;
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[FIXME] attribute PredefinedColorSpace drawingBufferColorSpace;
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[FIXME] attribute PredefinedColorSpace unpackColorSpace;
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[FIXME] WebGLContextAttributes? getContextAttributes();
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boolean isContextLost();
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boolean isContextLost();
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sequence<DOMString>? getSupportedExtensions();
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sequence<DOMString>? getSupportedExtensions();
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@@ -0,0 +1,31 @@
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// https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
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interface mixin WebGLRenderingContextOverloads {
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[FIXME] undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
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[FIXME] undefined bufferData(GLenum target, AllowSharedBufferSource? data, GLenum usage);
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[FIXME] undefined bufferSubData(GLenum target, GLintptr offset, AllowSharedBufferSource data);
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[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView data);
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[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView data);
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[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
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[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
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[FIXME] undefined uniform1fv(WebGLUniformLocation? location, Float32List v);
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[FIXME] undefined uniform2fv(WebGLUniformLocation? location, Float32List v);
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[FIXME] undefined uniform3fv(WebGLUniformLocation? location, Float32List v);
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[FIXME] undefined uniform4fv(WebGLUniformLocation? location, Float32List v);
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[FIXME] undefined uniform1iv(WebGLUniformLocation? location, Int32List v);
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[FIXME] undefined uniform2iv(WebGLUniformLocation? location, Int32List v);
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[FIXME] undefined uniform3iv(WebGLUniformLocation? location, Int32List v);
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[FIXME] undefined uniform4iv(WebGLUniformLocation? location, Int32List v);
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[FIXME] undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
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[FIXME] undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
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[FIXME] undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
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};
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