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LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to layout nodes. The job of Paintable starts to become clear. It represents a paintable item that can be rendered into the viewport, which means it can also be targeted by the mouse cursor.
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@@ -29,7 +29,7 @@ HTMLInputElement::~HTMLInputElement()
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{
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}
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void HTMLInputElement::did_click_button(Badge<Layout::ButtonBox>)
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void HTMLInputElement::did_click_button(Badge<Painting::ButtonPaintable>)
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{
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// FIXME: This should be a PointerEvent.
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dispatch_event(DOM::Event::create(EventNames::click));
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@@ -42,7 +42,7 @@ void HTMLInputElement::did_click_button(Badge<Layout::ButtonBox>)
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}
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}
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void HTMLInputElement::did_click_checkbox(Badge<Layout::CheckBox>)
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void HTMLInputElement::did_click_checkbox(Badge<Painting::CheckBoxPaintable>)
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{
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// FIXME: This should be a PointerEvent.
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auto click_event = DOM::Event::create(EventNames::click);
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