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LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated before any of the objects that belong to it. Having a context pointer is also going to be used in upcoming changes to generate an INVALID_OPERATION error if an object does not belong to the context it's being used in.
This commit is contained in:
committed by
Alexander Kalenik
parent
b909e3d587
commit
cf730870c5
@@ -13,13 +13,13 @@ namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLVertexArrayObject);
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GC::Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(JS::Realm& realm, GLuint handle)
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GC::Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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{
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return realm.create<WebGLVertexArrayObject>(realm, handle);
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return realm.create<WebGLVertexArrayObject>(realm, context, handle);
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}
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WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, GLuint handle)
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: WebGLObject(realm, handle)
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WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle)
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: WebGLObject(realm, context, handle)
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{
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}
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