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LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated before any of the objects that belong to it. Having a context pointer is also going to be used in upcoming changes to generate an INVALID_OPERATION error if an object does not belong to the context it's being used in.
This commit is contained in:
committed by
Alexander Kalenik
parent
b909e3d587
commit
cf730870c5
@@ -16,12 +16,12 @@ class WebGLVertexArrayObject : public WebGLObject {
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GC_DECLARE_ALLOCATOR(WebGLVertexArrayObject);
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public:
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static GC::Ref<WebGLVertexArrayObject> create(JS::Realm& realm, GLuint handle);
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static GC::Ref<WebGLVertexArrayObject> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle);
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virtual ~WebGLVertexArrayObject() override;
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protected:
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explicit WebGLVertexArrayObject(JS::Realm&, GLuint handle);
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explicit WebGLVertexArrayObject(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
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virtual void initialize(JS::Realm&) override;
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};
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