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LibWeb: Allocate AnimationFrameCallbackDriver on the JS heap
This avoids needing to creating root handles for each heap-allocated object captured in the animation callback. An upcoming commit would add several of these.
This commit is contained in:
committed by
Tim Ledbetter
parent
144907f5bd
commit
d9e5ae66a7
@@ -0,0 +1,45 @@
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/*
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2024, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2024, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/AnimationFrameCallbackDriver.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(AnimationFrameCallbackDriver);
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void AnimationFrameCallbackDriver::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_callbacks);
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}
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WebIDL::UnsignedLong AnimationFrameCallbackDriver::add(Callback handler)
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{
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auto id = ++m_animation_frame_callback_identifier;
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m_callbacks.set(id, handler);
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return id;
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}
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bool AnimationFrameCallbackDriver::remove(WebIDL::UnsignedLong id)
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{
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return m_callbacks.remove(id);
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}
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bool AnimationFrameCallbackDriver::has_callbacks() const
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{
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return !m_callbacks.is_empty();
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}
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void AnimationFrameCallbackDriver::run(double now)
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{
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auto taken_callbacks = move(m_callbacks);
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for (auto& [id, callback] : taken_callbacks)
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callback->function()(now);
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}
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}
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