mirror of
https://github.com/fergalmoran/ladybird.git
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Snake: Move geometry types into Geometry.h and add Direction enum
This commit is contained in:
committed by
Andreas Kling
parent
3ce87ea5f9
commit
da7c883dfa
@@ -290,7 +290,7 @@ void Game::queue_velocity(int v, int h)
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m_velocity_queue.enqueue({ v, h });
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}
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Game::Velocity const& Game::last_velocity() const
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Velocity const& Game::last_velocity() const
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{
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if (!m_velocity_queue.is_empty())
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return m_velocity_queue.last();
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@@ -1,12 +1,14 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Geometry.h"
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#include <AK/CircularQueue.h>
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#include <LibGUI/Frame.h>
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@@ -36,21 +38,6 @@ private:
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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struct Coordinate {
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int row { 0 };
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int column { 0 };
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bool operator==(Coordinate const& other) const
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{
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return row == other.row && column == other.column;
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}
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};
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struct Velocity {
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int vertical { 0 };
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int horizontal { 0 };
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};
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void game_over();
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void spawn_fruit();
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bool is_available(Coordinate const&);
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51
Userland/Games/Snake/Geometry.h
Normal file
51
Userland/Games/Snake/Geometry.h
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@@ -0,0 +1,51 @@
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Format.h>
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namespace Snake {
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enum class Direction {
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Up,
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Right,
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Down,
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Left,
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};
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struct Coordinate {
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int row { 0 };
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int column { 0 };
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bool operator==(Coordinate const& other) const
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{
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return row == other.row && column == other.column;
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}
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};
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struct Velocity {
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int vertical { 0 };
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int horizontal { 0 };
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Direction as_direction() const
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{
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if (vertical > 0)
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return Direction::Down;
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if (vertical < 0)
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return Direction::Up;
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if (horizontal > 0)
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return Direction::Right;
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if (horizontal < 0)
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return Direction::Left;
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return Direction::Up;
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}
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};
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}
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