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LibWeb/WebGL: Move extensions into their own folder
This commit is contained in:
committed by
Andreas Kling
parent
cfbd125e57
commit
de77a5e3ea
37
Libraries/LibWeb/WebGL/Extensions/OESVertexArrayObject.h
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37
Libraries/LibWeb/WebGL/Extensions/OESVertexArrayObject.h
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/*
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* Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/WebGL/Types.h>
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namespace Web::WebGL::Extensions {
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class OESVertexArrayObject : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(OESVertexArrayObject, Bindings::PlatformObject);
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GC_DECLARE_ALLOCATOR(OESVertexArrayObject);
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public:
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static JS::ThrowCompletionOr<GC::Ptr<OESVertexArrayObject>> create(JS::Realm&, GC::Ref<WebGLRenderingContext>);
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GC::Ref<WebGLVertexArrayObjectOES> create_vertex_array_oes();
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void delete_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
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bool is_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
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void bind_vertex_array_oes(GC::Root<WebGLVertexArrayObjectOES> array_object);
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protected:
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void initialize(JS::Realm&) override;
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void visit_edges(Visitor&) override;
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private:
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OESVertexArrayObject(JS::Realm&, GC::Ref<WebGLRenderingContext>);
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GC::Ref<WebGLRenderingContext> m_context;
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};
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}
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