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LibGUI+TextEditor: Make GButton activate its action if present
Previously even if you assigned a GAction to a GButton, you still had to activate() the action manually by hooking the GButton::on_click callback.
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@@ -68,6 +68,8 @@ void GButton::click()
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}
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if (on_click)
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on_click(*this);
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if (m_action)
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m_action->activate();
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}
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bool GButton::supports_keyboard_activation() const
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