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LibWeb: Make hit testing return a { paintable, offset }
Everything related to hit testing is better off using the painting tree. The thing being mousemoved over is a paintable, so let's hand that out directly instead of the corresponding layout node.
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@@ -42,16 +42,16 @@ HitTestResult BlockContainer::hit_test(const Gfx::IntPoint& position, HitTestTyp
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if (enclosing_int_rect(fragment.absolute_rect()).contains(position)) {
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if (is<BlockContainer>(fragment.layout_node()))
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return verify_cast<BlockContainer>(fragment.layout_node()).hit_test(position, type);
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return { fragment.layout_node(), fragment.text_index_at(position.x()) };
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return { fragment.layout_node().paintable(), fragment.text_index_at(position.x()) };
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}
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if (fragment.absolute_rect().top() <= position.y())
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last_good_candidate = { fragment.layout_node(), fragment.text_index_at(position.x()) };
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last_good_candidate = { fragment.layout_node().paintable(), fragment.text_index_at(position.x()) };
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}
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}
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if (type == HitTestType::TextCursor && last_good_candidate.layout_node)
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if (type == HitTestType::TextCursor && last_good_candidate.paintable)
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return last_good_candidate;
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return { paint_box()->absolute_border_box_rect().contains(position.x(), position.y()) ? this : nullptr };
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return { paint_box()->absolute_border_box_rect().contains(position.x(), position.y()) ? paintable() : nullptr };
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}
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bool BlockContainer::is_scrollable() const
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