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ImageDecoder: Actually set is_animated and loop_count variables
Before 649f78d0a4, the is_animated and
loop_count objects were set directly when making a return object.
That commit moved the decode logic to a separate function but forgot to
assign `is_animated` and `loop_count`. The compiler didn't throw an
error about unused variables because we were also VERIFY()ing that these
variables were zero-initialized at the beginning of the function.
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@@ -41,8 +41,6 @@ static void decode_image_to_details(Core::AnonymousBuffer const& encoded_buffer,
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{
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VERIFY(bitmaps.size() == 0);
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VERIFY(durations.size() == 0);
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VERIFY(!is_animated);
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VERIFY(loop_count == 0);
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auto decoder = Gfx::ImageDecoder::try_create_for_raw_bytes(ReadonlyBytes { encoded_buffer.data<u8>(), encoded_buffer.size() }, known_mime_type);
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if (!decoder) {
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@@ -54,6 +52,8 @@ static void decode_image_to_details(Core::AnonymousBuffer const& encoded_buffer,
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dbgln_if(IMAGE_DECODER_DEBUG, "Could not decode image from encoded data");
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return;
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}
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is_animated = decoder->is_animated();
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loop_count = decoder->loop_count();
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decode_image_to_bitmaps_and_durations_with_decoder(*decoder, bitmaps, durations);
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}
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