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LibGUI: Make scrollbar thumb size relative to content size
In order to calculate a thumb size that is a representation of the visible portion (page) of the content, that information needs to be taken into account.
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@@ -115,14 +115,17 @@ ScrollBar::~ScrollBar()
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{
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}
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void ScrollBar::set_range(int min, int max)
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void ScrollBar::set_range(int min, int max, int page)
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{
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ASSERT(min <= max);
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if (m_min == min && m_max == max)
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if (page < 0)
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page = 0;
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if (m_min == min && m_max == max && m_page == page)
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return;
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m_min = min;
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m_max = max;
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m_page = page;
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int old_value = m_value;
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m_value = clamp(m_value, m_min, m_max);
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@@ -190,7 +193,14 @@ int ScrollBar::scrubber_size() const
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{
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int pixel_range = length(orientation()) - button_size() * 2;
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int value_range = m_max - m_min;
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return ::max(pixel_range - value_range, button_size());
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int scrubber_size = 0;
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if (value_range > 0) {
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// Scrubber size should be proportional to the visible portion
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// (page) in relation to the content (value range + page)
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scrubber_size = (m_page * pixel_range) / (value_range + m_page);
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}
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return ::max(scrubber_size, button_size());
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}
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Gfx::IntRect ScrollBar::scrubber_rect() const
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