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LibCore+LibGUI+WindowServer: Make events bubble up through ancestors
With this patch, CEvents no longer stop at the target object, but will bubble up the ancestor chain as long as CEvent::is_accepted() is false. To the set accepted flag, call CEvent::accept(). To clear the accepted flag, call CEvent::ignore(). Events start out in the accepted state, so if you want them to bubble up, you have to call ignore() on them. Using this mechanism, we now ignore non-tabbing keydown events in GWidget, causing them to bubble up through the widget's ancestors. :^)
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@@ -245,7 +245,7 @@ void CEventLoop::pump(WaitMode mode)
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#endif
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static_cast<CDeferredInvocationEvent&>(event).m_invokee(*receiver);
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} else {
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receiver->event(event);
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receiver->dispatch_event(event);
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}
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if (m_exit_requested) {
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