The SB16 card driver doesn't swallow more than 4096 bytes of data at
once, so instead of asserting just return ENOSPC for now.
To test this, either play normal sound or just this (very!) loud noise:
dd if=/dev/random of=/dev/audio/0 bs=4096
We have 3 new components:
1. The AudioManagement singleton. This class like in other subsystems,
is responsible to find hardware audio controllers and keep a reference
to them.
2. AudioController class - this class is the parent class for hardware
controllers like the Sound Blaster 16 or Intel 82801AA (AC97). For now,
this class has simple interface for getting and controlling sample rate
of audio channels, as well a write interface for specific audio channel
but not reading from it. One AudioController object might have multiple
AudioChannel "child" objects to hold with reference counting.
3. AudioChannel class - this is based on the CharacterDevice class, and
represents hardware PCM audio channel. It facilitates an ioctl interface
which should be consistent across all supported hardware currently.
It has a weak reference to a parent AudioController, and when trying to
write to a channel, it redirects the data to the parent AudioController.
Each audio channel device should be added into a new directory under the
/dev filesystem called "audio".
Executing `asctl set r 96000` no longer results in weird sample rates
being set on the audio devices. SB16 checks for a sample rate between 1
and 44100 Hz, while AC97 implements double-rate support which allows
sample rates between 8kHz and 96kHZ.