The script pulls in a dependency on the `yaml` python package. Instead
of updating all the docs and CI jobs to account for this, let's guard
calling the script behind our experimental flag instead.
The main incentive is much better performance. We could have gone a bit
further in optimizing the Skia painter to blit glyphs produced by LibGfx
more efficiently from the glyph atlas, but eventually, we also want Skia
to improve correctness.
This change does not completely replace LibGfx in text handling. It's
still used at all stages, including layout, up until display list
replaying.
This change removes wrappers inherited from Gfx::Typeface for WOFF and
WOFF2 fonts. The only purpose they served is owning of ttf ByteBuffer
produced by decoding a WOFF/WOFF2 font. Now new FontData class is
responsible for holding ByteBuffer when a font is constructed from
non-externally owned memory.
It currently doesn't support animated image.
Note that Gfx::Bitmap has no support for get_pixel when the format is
RGBA8888. This is why it has been removed from the tests.
Typeface is a more widely used name for the data represented by
class previously named VectorFont.
Now:
- Typeface represents decoded font that is not ready for rendering
- ScaledFont represents the combination of typeface and size for
rendering
This saves us the trouble of maintaining our own implementation,
and instantly brings us to full WOFF2 feature parity with others.
Co-Authored-By: Andrew Kaster <akaster@serenityos.org>
No behavior change. No measurable performance different either.
(I tried `hyperfine 'Build/lagom/bin/image --no-output foo.webp'`
for a few input images before and after this change, and I didn't
see a difference. I also tried if moving both
Gfx::CanonicalCode::read_symbol() and
Compress::CanonicalCode::read_symbol() inline, and that didn't
help either.)
This is useful to find the best matching color palette from an existing
bitmap. It can be used in PixelPaint but also in encoders of old image
formats that only support indexed colors e.g. GIF.
* Matches how the loader is organized
* `compress_VP8L_image_data()` will grow longer when we add actual
compression
* Maybe someone wants to write a lossy compressor one day
No behavior change.
JPEG2000 is the last image format used in PDF filters that we
don't have a loader for. Let's change that.
This adds all the scaffolding, but no actual implementation yet.
This URL library ends up being a relatively fundamental base library of
the system, as LibCore depends on LibURL.
This change has two main benefits:
* Moving AK back more towards being an agnostic library that can
be used between the kernel and userspace. URL has never really fit
that description - and is not used in the kernel.
* URL _should_ depend on LibUnicode, as it needs punnycode support.
However, it's not really possible to do this inside of AK as it can't
depend on any external library. This change brings us a little closer
to being able to do that, but unfortunately we aren't there quite
yet, as the code generators depend on LibCore.
.pam is a "portrable arbitrarymap" as documented at
https://netpbm.sourceforge.net/doc/pam.html
It's very similar to .pbm, .pgm, and .ppm, so this uses the
PortableImageMapLoader framework. The header is slightly different,
so this has a custom header parsing function.
Also, .pam only exixts in binary form, so the ascii form support
becomes optional.
This is a simple container for 2d CMYK data.
This is a new class instead of a new format in Bitmap because:
* Almost all clients of Bitmap will want to deal with RGB data
* It keeps the ARGB32 typedef working
* Bitmap already does a lot of things
The idea is that a few select places will be able to use
CMYKBitmap and a color profile to do a better CMYK -> RGB conversion
than an image decoder could do, and then store the result in a Bitmap
for later display then.
CMYKBitmap misses some of Bitmap's features, such as shared
memory support, high-dpi scaling capability, etc.
Before this change, we would only cache and reuse Gfx::ScaledFont
instances for downloaded CSS fonts.
By moving it into Gfx::VectorFont, we get caching for all vector fonts,
including local system TTFs etc.
This avoids a *lot* of style invalidations in LibWeb, since we now vend
the same Gfx::Font pointer for the same font when used repeatedly.
This compression (tag Compression=2) is not very popular on its own, but
a base to implement CCITT3 2D and CCITT4 compressions.
As the format has no real benefits, it is quite hard to find an app that
accepts tho encode that for you. So I used the following program that
calls `libtiff` directly:
```cpp
#include <vector>
#include <cstdlib>
#include <iostream>
#include <tiffio.h>
// An array containing 0 and 1 of length width * height.
extern std::vector<uint8_t> array;
int main() {
// From: https://stackoverflow.com/a/34257789
TIFF *image = TIFFOpen("input.tif", "w");
int const width = 400;
int const height = 300;
TIFFSetField(image, TIFFTAG_IMAGEWIDTH, width);
TIFFSetField(image, TIFFTAG_IMAGELENGTH, height);
TIFFSetField(image, TIFFTAG_PHOTOMETRIC, 0);
TIFFSetField(image, TIFFTAG_COMPRESSION, COMPRESSION_CCITTRLE);
TIFFSetField(image, TIFFTAG_BITSPERSAMPLE, 1);
TIFFSetField(image, TIFFTAG_SAMPLESPERPIXEL, 1);
TIFFSetField(image, TIFFTAG_ROWSPERSTRIP, 1);
std::vector<uint8_t> scan_line(width / 8 + 8, 0);
int count = 0;
for (int i = 0; i < height; i++) {
std::fill(scan_line.begin(), scan_line.end(), 0);
for (int x = 0; x < width; ++x) {
uint8_t eight_pixels = scan_line.at(x / 8);
eight_pixels = eight_pixels << 1;
eight_pixels |= !array.at(i * width + x);
scan_line.at(x / 8) = eight_pixels;
}
int bytes = int(width / 8.0 + 0.5);
if (TIFFWriteScanline(image, scan_line.data(), i, bytes) != 1)
std::cerr << "Something went wrong\n";
}
TIFFClose(image);
}
```
According to the CSS font matching algorithm specification, it is
supposed to be executed for each glyph instead of each text run, as is
currently done. This change partially implements this by having the
font matching algorithm produce a list of fonts against which each
glyph will be tested to find its suitable font.
Now, it becomes possible to have per-glyph fallback fonts: if the
needed glyph is not present in a font, we can check the subsequent
fonts in the list.