Commit Graph

4 Commits

Author SHA1 Message Date
Andreas Kling
1c63a37bc9 Only drain mouse/keyboard streams if they actually have data.
Technically we could just grab directly at the CharacterDevices like we've
been doing but I'd like to stay away from in-kernel behavior like that.
This should eventually become a userspace process.
2019-01-17 02:34:08 +01:00
Andreas Kling
d793323254 Respect the overflow bit in PS/2 mouse data. 2019-01-17 02:32:40 +01:00
Andreas Kling
4fef895eda Rework WindowServer to use select() in its main event loop.
The system can finally idle without burning CPU. :^)

There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
2019-01-16 17:20:58 +01:00
Andreas Kling
f7ca6d254d Tear out or duplicate what's unique for WindowServer from Widgets.
This turned into a huge refactoring that somehow also includes
making locks recursive/reentrant.
2019-01-16 16:03:50 +01:00