Windows that are being moved around by the user are now called "moving"
windows instead of "dragging" windows, to avoid confusion with the
drag and drop stuff.
This bitmap is displayed alongside the dragged text underneath the
mouse cursor while dragging.
This will be a perfect fit for dragging e.g files around. :^)
This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.
On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.
The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)
There are things to fix here, but we're off to a nice start. :^)
Instead of passing the PIDs back and forth in a handshake "Greet"
message, just use getsockopt(SO_PEERCRED) on both sides to get the same
information from the kernel.
This is a nice little simplification of the IPC protocol, although it
does not get rid of the handshake since we still have to pass the
"client ID" from the server to each client so they know how to refer
to themselves. This might not be necessary and we might be able to get
rid of this later on.
Currently menu applets are laid out relative to the "audio rect" which
is the rect of the little audio muted state icon thingy.
There was an issue where applets would be placed at a negative X coord
if they were added to the WindowServer before the first time drawing
the menubar.
It's now possible to create a little applet window that sits inside the
system's menubar. This is done using the new CreateMenuApplet IPC call.
So far, it's possible to assign a backing store ID, and to invalidate
rects for repaint. There is no way to get the events from inside the
applet just yet.
This will allow us to move the CPU graph and audio thingy to separate
applet processes. :^)
Move this from WSCompositor::compose() to a separate run_animations()
function to keep compose() readable. We might want to add some more
animations later.
We now show a quick window outline animation when going in/out of
minimized state. It's a simple 10 frame animation at 60fps, just to
give a visual cue of what's happening with the window.
The Taskbar sends over the corresponding button rect for each window
to the WindowServer using a new WM_SetWindowTaskbarRect message.
Note that when unminimizing, we still *show* the window right away,
and don't hold off until the animation has finished. This avoids
making the desktop feel slow/sluggish. :^)
If a client sends an invalid window ID or similar to the WindowServer,
we'll now immediately mark them as misbehaving and disconnect them.
This might be too aggressive in some cases (window management, ...)
but it's just a place to start.
This matches what we're already calling the server-side subclasses
better, though we'll probably want to find some better names for the
client-side classes eventually.
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc
It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.
The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.
Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.
The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.
Goodbye, old WindowServer IPC. You served us well :^)
Previously it was not possible to see what each thread in a process was
up to, or how much CPU it was consuming. This patch fixes that.
SystemMonitor and "top" now show threads instead of just processes.
"ps" is gonna need some more fixing, but it at least builds for now.
Fixes#66.
Clicking on this icon toggles the AudioServer muted state.
It currently does not react to muted state changes caused by other
programs, since it has no way of learning about those from AudioServer,
other than performing a synchronous IPC call (GetMuted), which we don't
want to be doing in the WindowServer :^)
When a window is being resized, its size may differ from the size of its backing
store. In this case, peek at the direction the window is being resized in, and
render the backing store at the same place as it was previously.
https://github.com/SerenityOS/serenity/issues/52
When a window is being interactively resized, there are several rules
beyond the actual mouse movement that can impact the new size of the
window, such as its size increments and minimum size limit.
Move the placement logic after applying all the sizing logic, so that
whatever final size the window ends up with, the sides of the window
that do move are the ones that the user is dragging.
https://github.com/SerenityOS/serenity/issues/52
This patch adds pthread_create() and pthread_exit(), which currently
simply wrap our existing create_thread() and exit_thread() syscalls.
LibThread is also ported to using LibPthread.
Now that the WindowServer's menu is the primary way to start apps,
it is especially noticable that it leaks the /dev/fb0 fd to the apps
that it spawns. Fix that by opening it with O_CLOEXEC.
The Launcher's functionality has been replaced by the app shortcuts in
the system menu.
There were various window management hacks to ensure that the launcher
stayed below all other windows while also being movable, etc.
Separators can't have identifiers associated with them, so it's not
possible to react meaningfully to their activation. Don't send messages
about it to avoid confusing the clients.
Let the global menu bar be either "open" or "closed". Clicking on one
of the menus in the menu bar toggles the state.
This ends up simpler and more intuitive than what we had before.
This patch moves a whole lot of the menu logic from WSWindowManager to
its proper home in WSMenuManager.
We also get rid of the "close_current_menu()" concept which was easily
confused in the presence of submenus. All operations should now be
aware of the menu stack instead. (The concept of a single, current menu
made a lot more sense when there were no nested menus.)
If the .af file for an app contains the App/Category key, we'll now put
it in a submenu of the system menu, together with all the other apps in
that same category. This is pretty neat! :^)
The new system directory /res/apps now contains ".af" files describing
applications (name, category, executable path, and icon.)
These are used to populate the system menu with application shortcuts.
This will replace the Launcher app. :^)
Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
The menubar bar wasn't being resized correctly, as the underlying Window
was never being resized when `DisplayProperties` was chaning the
resolution while the system was running. `m_window` now gets the
correct window size when it's been updated, so a reboot isn't required.
Also change the API to take a destination rect instead of a source rect
since internally it was basically creating a destination rect from the
source rect anyway. It was a little confusing.
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.
The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.
CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:
auto widget = GWidget::construct(parent_widget);
Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.
CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
With this patch, CEvents no longer stop at the target object, but will
bubble up the ancestor chain as long as CEvent::is_accepted() is false.
To the set accepted flag, call CEvent::accept().
To clear the accepted flag, call CEvent::ignore().
Events start out in the accepted state, so if you want them to bubble
up, you have to call ignore() on them.
Using this mechanism, we now ignore non-tabbing keydown events in
GWidget, causing them to bubble up through the widget's ancestors. :^)