Commit Graph

8 Commits

Author SHA1 Message Date
William McPherson
9997b0dbf5 Piano: Add sampler
This commit adds basic support for importing, viewing and playing WAV
samples at different pitches.

Naming issues:
- We are using the Sample struct from Music.h, but also the Sample
  struct from LibAudio (Audio::Sample). This is a little confusing.

set_recorded_sample() finds the peak sample and then divides all the
samples by that peak to get a guaranteed min/max of -1/1. This is nice
because our other waves are also bound between these values and we can
just do the same stuff. This is why we're using Audio::Sample, because
it uses floats, whereas Music.h's Sample uses i16s. It's a little
annoying that we have to use a mixture of floats and doubles though.

For playback at lower frequencies, we're calculating in-between samples,
rather than just playing samples multiple times. Basically, you get the
current sample and add the difference between the current sample and the
next sample multiplied by the distance from the current sample. This is
like drawing the hypotenuse of a right-angled triangle.
2020-02-10 14:04:27 +01:00
Andreas Kling
9ac94d393e LibGfx: Rename from LibDraw :^) 2020-02-06 12:04:00 +01:00
William McPherson
4a36a51618 Piano: Rewrite application
Goals:
- Switch to a more typical LibGUI arrangement
- Separate GUI (MainWidget) and audio (AudioEngine)
- Improve on existing features while retaining the same feature set

Improvements:
- Each GUI element is a separate widget
- The wave (WaveWidget) scales with the window
- The piano roll (RollWidget) scales horizontally and scrolls vertically
- The piano (KeysWidget) fits as many notes as possible
- The knobs (KnobsWidget) are now sliders
- All mouse and key events are handled in constant time
- The octave can be changed while playing notes
- The same note can be played with the mouse, keyboard and roll at the
  same time, and the volume of the resulting note is scaled accordingly
- Note frequency constants use the maximum precision available in a
  double
2020-01-31 13:13:04 +01:00
joshua stein
c127d16326 Build: support library and generator dependencies
Instead of directly manipulating LDFLAGS, set LIB_DEPS in each
subdirectory Makefile listing the libraries needed for
building/linking such as "LIB_DEPS = Core GUI Draw IPC Core".

This adds each library as an -L and -l argument in LDFLAGS, but
also adds the library.a file as a link dependency on the current
$(PROGRAM).  This causes the given library to be (re)built before
linking the current $(PROGRAM), but will also re-link any binaries
depending on that library when it is modified, when running make
from the root directory.

Also turn generator tools like IPCCompiler into dependencies on the
files they generate, so they are built on-demand when a particular
directory needs them.

This all allows the root Makefile to just list directories and not
care about the order, as all of the dependency tracking will figure
it out.
2019-12-25 10:11:09 +01:00
joshua stein
ac25438d54 Build: clean up build system, use one shared Makefile
Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'.  Also support these in any particular subdirectory.

Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.

Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
2019-12-20 20:20:54 +01:00
Andreas Kling
1c0669f010 LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.

This avoids building the code twice, and will encourage better separation
of concerns. :^)
2019-07-18 10:18:16 +02:00
Robin Burchell
ffa8cb668f AudioServer: Assorted infrastructure work
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
  We make some small use of this in WindowServer (as that's where we
  modelled it from), but don't get too invasive as this PR is already
  quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
  AudioServer (and make use of it in Piano, though right now it really
  doesn't do anything except connect, using our new CLocalSocket...)
2019-07-13 22:57:24 +02:00
Andreas Kling
c962c54610 Piano: Start working on a desktop piano.
The idea here is to implement a simple synhesizer that allows you to play
music with your keyboard. :^)

It's a huge hack currently but we can improve upon this.
2019-07-13 17:05:16 +02:00