This patch removes the following WebContent IPC calls, which are no
longer used:
- `Server::js_console_initialize()`
- `Client::did_js_console_output()`
With this patch, we now initialize the `WebContentConsoleClient` as soon
as the Page has loaded, instead of waiting for the Console Window to be
shown. This finally lets us see log messages that happened before the
window was opened! :^)
However, it is not perfect. Waiting until the page has loaded means we
lose any messages that happen *during* page load. Ideally we would
initialize the WCCC when the page *starts* loading instead, but it
requires that the page has a document and interpreter assigned and
accessible. As far as I can tell with my limited knowledge, this is not
the case until the page has completed loading.
The console widget now requests messages and receives them in bulk,
using the shiny new IPC calls. This lets it display console messages
that occurred before the widget was created. :^)
The `WebContentConsoleClient` now keeps a list of console messages it
has received, so these are not lost if the ConsoleWidget has not been
initialized yet.
This change does break JS console output, but only until the next
commit. :^)
This patch introduces three new IPC calls for WebContent:
- `Client::did_output_js_console_message(index)`:
Notifies the client that a new console message was logged.
- `Server::js_console_request_messages(start_index)`:
Ask the server for console messages starting at the given index.
- `Client::did_get_js_console_messages(start_index, types, messages)`:
Send the client the messages they requested.
This mechanism will replace the current
`Client::did_js_console_output()` call in the next few commits. This
will allow us to display messages in the console that happened before
the console was opened.
`$0` is a helpful variable in other browsers' JS consoles, which points
to whichever DOM Node is currently selected in the DOM Inspector. And
now we have it too! :^)
ConsoleGlobalObject is used as the global object when running javascript
from the Browser console. This lets us implement console-only functions
and variables (like `$0`) without exposing them to webpage content. It
passes other calls over to the usual WindowObject so any code that would
have worked in the webpage will still work in the console. :^)
Previously, it would keep a pointer to the interpreter of the previous
page, which resulted in Crashy Fun Times.
This also changes the clearing behavior - instead of clearing the
console output every time the window is shown, we clear it when the page
changes. This is more useful, since before you would lose any log
messages that had happened before opening the window.
Having the BrowserWindow assigning Tab's internals felt a bit wrong.
This is also a step towards removing BrowserWindow as a friend class.
While I was at it, changed the Tab to having a pointer to the
ConsoleWidget instead of the Window, since that is usually what we want
to use, and it's awkward having to static_cast the main-widget
repeatedly.
When using a dark theme the name of the key does not show up well at
all. This is due to it being set with pallete().button_text(), which for
dark themes is a light color. As Keyboard Mapper does not follow the
system color theme, the text on the keys should not either.
This makes IconView aware of the text width of the
ModelEditingDelegate widget when editing an index and allows us to
resize the content rect as needed.
This also removes the border from the textbox since it could collide
with the icon in ColumnsView. While editing we also skip painting the
inactive selection rect since it would otherwise show when the content
rect gets smaller.
This was one of the first AOs used for Intl, and I misinterpreted the
spec. Rather than removing all extensions, we must only remove Unicode
locale extensions.
Also use LocaleID::to_string() here instead of the heavier canonical
string method, because the locale is already canonical.
Note that the algorithm in the Unicode spec is for checking that a code
point precedes U+0307, but the special casing condition NotBeforeDot is
interested in the inverse of this rule.
Doing so would increase memory consumption by quite a bit, since many
useless copies of the checkpoints hashmap would be created and later
thrown away.
Previously we would loop over all glyphs in the GlyphMap, compute
their rects, and then test to see if the mouse click position was
inside that rect. This is silly since each element in the glyph
map for a particular font is the same size, and we can just do
some coordinate manipulation to get the index directly.
We can now drag-and-drop files onto PixelPaint to be able to open
them. Each dropped file opens in a separate editor (which is the
default behavior of Photoshop).
Previously, all the UI setup was done in `main.cpp`, with a whole
bunch of lambdas,, and actions etc just being stored in the main
function. This is probably an artifact from back when it was first
created.
Most other applications now have a "MainWidget" class of some sort
which handles setting up all the UI/menubars, etc. More importantly,,
it also lets us handle application-wide events which we were
previously not able to do directly, since the main widget was just
a default GUI::Widget.
This patch moves all the core functionality of the PixelPaint
application into PixelPaint::MainWidget, which is then instantiated
by the main function. There is likely some more refactoring that
would help, but this commit is big enough as it is doing mostly
a direct port.
These are tested by test262 but the current test262-runner reads the
files in python which automatically converts \r\n to \n.
This meant that we passed the tests while we should not have.
The current implementation felt a bit ad-hoc and notably allowed
textContent to operate on all node types. It also only returned the
child text content of the Node instead of the descendant text content.
In 553361d we started mprotecting the atexit handlers when they are not
being modified or executed. As part of that commit, we unintentionally
changed the max number of global destructors from 1024 to 256 (on x86,
only 128 on x86_64). This patch expands the initial size of the global
destructors page to 2 pages from 1, and allows the pool to be expanded
at runtime by mapping a new set of pages and copying the AtExitEntries
over.
...by replacing it with a ctor that takes the buffer instead, and
handling the allocation failure in ArrayBuffer::create(size_t) by
throwing a RangeError as specified by the spec.
Instead of having a single limit here, which we had to increase once to
work with ASAN enabled, check whether HAS_ADDRESS_SANITIZER is defined
and use 32 KiB, and 16 KiB otherwise (which is what we used previously).
This idea is shamelessly stolen from V8:
https://github.com/v8/v8/blob/b2b44af/src/execution/isolate.cc#L1381-L1387
I broke this when I made the protocol objects be wrapped by smart
pointers to appease static analysis.
The Protocol base class currently VERIFY's that it's never called.
So to have the best of both worlds until someone actually fixes
the code to do proper de-registration, just call `exit(..)` so the
smart pointers never go out of scope.
freq_bin was converted to double after it was calculated, so there was
a much higher probability it could be 0 instead of some comma number,
which meant that the bars always stayed on top.
The freq_bin in bins_per_group was multiplied only to be divided later,
which could even result in a crash if you set higher buffer size
(like 1000ms) in PlaybackManager, due to rounding errors I presume.
Casting u64 to float is probably not a safe thing to do. Also, keep
time deltas in u64 values as they can easily wrap between calculations.
This fixes CPU usage calculation when a process is spinning in a loop.