When a box does not have a top, left, bottom, or right, there is no
need to adjust the offset for positioning relative to the padding edge,
because the box remains in the normal flow.
By using available_inner_space_or_constraints_from(available_space), we
ensure that the available space used to calculate the min/max content
height is constrained by the width specified for the box itself
(I know that at least GFC always expects available width to be
constrained by specified width if there is any).
This change improves layout in "Recent news" block on
https://telegram.org/
The elements this hack was being used for were grouping elements, and
can be properly sized: https://svgwg.org/svg2-draft/struct.html#Groups.
Note: Other than one test change the elements here are already covered
by layout tests.
Hand-written, based on the text example in Appendix G.2 in
the PDF 1.7 spec, with the xref table fixed up by `mutool clean`:
mutool clean -dggg Tests/LibPDF/text.pdf Tests/LibPDF/text.pdf
I didn't find example code for this and the AI assistant did very
poorly on this as well. So I had to write it all by myself!
It can be much more efficient I think, but I think the overall
shape is maybe roughly fine.
* SampledFunction now keeps the StreamObject it gets data from alive
(doesn't matter too much in practice, but does matter in the test,
where nothing else keeps the stream alive).
* If a sample is an integer, we would previously sample that value
twice and then divide by zero when interpolating. Make sure to
sample 1 unit apart.
As far as I can tell all of these steps are just equivalent to using the
qualified name. Add some tests which cover some of these cases, and
remove the FIXME's.
Let's replace this bool with an `enum class` in order to enhance
readability. This is done by repurposing `MappedFile`'s `OpenMode` into
a shared `enum` simply called `Mode`.
The main issues are using Structured{Serialize,Deserailize} instead of
Structured{Serialize,Deserialize}WithTransfer and the temporary
execution context usage for StructuredDeserialize.
Allows Discord to load once again, as it uses a postMessage scheduler
to render components, including the main App component. The callback
checked the (previously) non-existent source attribute of the
MessageEvent and returned if it was not the main window.
Fixes the Twitch cookie consent banner saying "failed integrity check"
for unknown reasons, but presumably related to the source and origin
attributes.
Previously, the regression tests for OSS-Fuzz issues 62033 and 63296
used test case files directly from OSS-Fuzz. These files are invalid
in multiple ways because they have been generated by a fuzzer. This
commit replaces these files with ones that only expose the issue being
tested.
For example, LibJS will need to parse date strings of the form:
Wed Dec 31 1969 19:00:00 GMT-0500 (Eastern Standard Time)
This string contains both the time zone offset (-05:00) and a display
name for the time zone (Eastern Standard Time). Because we will already
handle time zone adjustments when we handle the offsets, we will want to
just skip the time zone name. This patch will let us use a format string
of the form "GMT%z (%+)" to do so.
LibCore currently cannot depend on LibTimeZone directly. All build-time
code generators depend on LibCore, so there'd be a circular dependency:
LibCore -> LibTimeZone -> GenerateTZData -> LibCore.
So to support parsing time zone names and applying their offsets, add a
couple of weakly-defined helper functions. These work similar to the way
AK::String declares some methods that LibUnicode defines. Any user who
wants to parse time zone names (from outside of LibCore itself) can link
against LibTimeZone to receive full support.
Previously, `URLParser` was constructing a new String for every
character of the URL's username and password. This change improves
performance by eliminating those unnecessary String allocations.
A URL with a 100,000 character password can now be parsed in ~30ms vs
~8 seconds previously on my machine.
This makes use of the new Gfx::Path::text() to handle SVG text elements,
with this text is just a regular path, and can be manipulated like any
other graphics element.
This removes the SVGTextPaintable and makes both <text> and geometry
elements use a new (shared) SVGPathPaintable. This is identical to the
old SVGGeometryPaintable. This simplifies painting as once something is
resolved to a Gfx::Path, the painting logic is the same.
This updates fonts so rather than rastering directly to a bitmap, you
can extract paths for glyphs. This is then used to implement a
Gfx::Path::text("some text", font) API, that if given a vector font
appends the path of the text to your Gfx::Path. This then allows
arbitrary manipulation of the text (rotation, skewing, etc), paving the
way for Word Art in Serenity.
Covers DeviceGray, CalRGB, DeviceRGB, DeviceCMYK, Lab, CalGray for now.
Does not yet cover Indexed, Pattern, Separation, DeviceN, ICCBased.
Lovingly hand-written, with the xref table fixed up by mutool.