We were transforming coordinates for SVG gradients in a pretty
convoluted way: an inverse, unscaled transformation matrix was set up in
order to work around some (old?) technical limitations.
Rework this so the coordinate transformation no longer needs to be
inversed. This fixes gradients with "userSpaceOnUse" for its
gradientUnits attribute, which might cause coordinates to lie outside of
the bounding box of the gradient.
Two tests have updated reference screenshots with minor pixel updates;
this is probably the result of floating point precision improvements by
not inversing the matrix.
One test (svg-text-effects) has a bigger change: the gradient stops seem
to have moved along the text. This does seem to match other browsers
slightly better, so I'm moving forward with this ref update.
Append text chunks to either the start or end of the text fragment,
depending on the text direction. The direction is determined by what
script its code points are from.
Always assuming unpremultiplied color data only worked for PNGs (which
are specced as unpremultiplied) and bitmaps with alpha set to 100%.
Properly propagate the Gfx::AlphaType of a bitmap to Skia.
The reference tests were updated to reflect this change, but visually
it's practically impossible to see the difference. A new test was added
to clearly expose this issue.
Fixes#1104
These test work with LibGfx painter but won't longer work after
switching to Skia, because it produces slightly different antialiasing,
rounding in color blending, etc.
This change will make it easier to disable screenshot comparison tests
on a specific platform or have per-platform expectations.
Additionally, it's nice to be able to tell if a ref-test uses a
screenshot as an expectation by looking at the test path.