Use the `writing-mode` property to determine what values should be used
for computing each element's rect on the screen. If it is a vertical
mode, swap the inline and block, lengths and offsets.
This only lays out whole inline formatting contexts vertically, and does
not currently support mixing the two orientations in a single context.
This patch separates the notion of x, y, width, and height, from
inline_offset, block_offset, inline_length, and block_length.
These can then be used to compute the final screen positions,
in respect of the desired layout direction. This is the terminology
used in https://drafts.csswg.org/css-writing-modes/#text-flow
This makes it possible to use this layout algorithm to flow
text in any direction. For example, vertically.
This input event handling change is intended to address the following
design issues:
- Having `DOM::Position` is unnecessary complexity when `Selection`
exists because caret position could be described by the selection
object with a collapsed state. Before this change, we had to
synchronize those whenever one of them was modified, and there were
already bugs caused by that, i.e., caret position was not changed when
selection offset was modified from the JS side.
- Selection API exposes selection offset within `<textarea>` and
`<input>`, which is not supposed to happen. These objects should
manage their selection state by themselves and have selection offset
even when they are not displayed.
- `EventHandler` looks only at `DOM::Text` owned by `DOM::Position`
while doing text manipulations. It works fine for `<input>` and
`<textarea>`, but `contenteditable` needs to consider all text
descendant text nodes; i.e., if the cursor is moved outside of
`DOM::Text`, we need to look for an adjacent text node to move the
cursor there.
With this change, `EventHandler` no longer does direct manipulations on
caret position or text content, but instead delegates them to the active
`InputEventsTarget`, which could be either
`FormAssociatedTextControlElement` (for `<input>` and `<textarea>`) or
`EditingHostManager` (for `contenteditable`). The `Selection` object is
used to manage both selection and caret position for `contenteditable`,
and text control elements manage their own selection state that is not
exposed by Selection API.
This change improves text editing on Discord, as now we don't have to
refocus the `contenteditable` element after character input. The problem
was that selection manipulations from the JS side were not propagated
to `DOM::Position`.
I expect this change to make future correctness improvements for
`contenteditable` (and `designMode`) easier, as now it's decoupled from
`<input>` and `<textarea>` and separated from `EventHandler`, which is
quite a busy file.
In particular, this property now interacts correctly when the flex
container has flex-wrap: wrap-reverse.
This caused some "regressions" in WPT tests for negative overflow in
flex containers, but the previous behavior wasn't correct either,
it just happened to give false positives on tests.
Similar to LadybirdBrowser/ladybird#1714.
We don't implement the linejoin values `miter-clip` and `arcs`, because
according to the SVG 2 spec:
> The values miter-clip and arcs of the stroke-linejoin property are at
> risk. There are no known browser implementations. See issue Github
> issue w3c/svgwg#592.
Nothing uses this yet. The next step is to change
SVGPathPaintable::paint() to read `graphics_element.stroke_linejoin()`
and `graphics_element.stroke_miterlimit()` when painting.
When aspect-ratio is degenerate (e.g. 0/1 or 1/0) we should
fallback to the same behaviour as `aspect-ratio: auto` according to spec
This commit explicitly handles this case and fixes five WPT test in
css/css-sizing/aspect-ratio (zero-or-infinity-[006-010])
This condition was included to implement flex containers with auto
height, but it actually can reset the definitive height to 0 for inline
blocks with only replaced elements such as an SVG. Removing the
condition does not break any in-tree test, so let's improve the
situation on the SVG side of things for now.
Handling tabs during text shaping caused issues because we tried to
index 'input_glyph_info' whilst iterating until 'glyph_count' and these
can be different sizes.
The difference is due to when one or more characters get
merged into the same glyph when calling 'input_glyph_info' (see
https://lazka.github.io/pgi-docs/HarfBuzz-0.0/classes/glyph_info_t.html).
We don't want to render tabs as they come up as tofu characters so
instead let's strip them out of the text chunk before starting text
shaping.
On any `display: list-item` Node a CSS pseudo element (`::marker`) needs
to be created. This commit allows the ::maker pseudo element to be
nested within other pseudo elements (e. g. ::before or ::after).
This fixes this WPT test:
http://wpt.live/css/CSS2/generated-content/after-content-display-003.xht
InlinePaintable was an ad-hoc paintable type required to support the
fragmentation of inline nodes across multiple lines. It existed because
there was no way to associate multiple paintables with a single layout
node. This resulted in a lot of duplicated code between PaintableBox and
InlinePaintable. For example, most of the CSS properties like
background, border, shadows, etc. and hit-testing are almost identical
for both of them. However, the code had to be duplicated to account for
the fact that InlinePaintable creates a box for each line. And we had
quite many places that operate on paintables with a code like:
```
if (box.is_paintable_box()) {
// do something
} else (box.is_inline_paintable()) {
// do exactly the same as for paintable box but using InlinePaintable
}
```
This change replaces the usage of `InlinePaintable` with
`PaintableWithLines` created for each line, which is now possible
because we support having multiple paintables per layout node. By doing
that, we remove lots of duplicated code and bring our implementation
closer to the spec.
CSS fragmentation implies 1:N relationship between layout nodes and
paintables. This change is a preparation for implementation of inline
fragmentation where InlinePaintable will be replaced with
PaintableWithLines corresponding to each line.
Always create a new formatting context for <math> elements. Previously
that didn't happen if they only had inline children, e.g. mtable.
This fixes a crash in the WPT MathML test
mathml/crashtests/children-with-negative-block-sizes.html
- Include vertical border spacing in row group offset calculation so
that they are axis-aligned with child row/cell elements. This makes it
so there isn't horizontal and vertical overflow caused by child
row/cell elements.
- Include horizontal border spacing in tr width calculations. This makes
it so tr elements don't have overflow anymore when there are multiple
columns.
- Apply vertical caption offset to row group top offset.
- Don't double-count top padding when calculating vertical offset for
tr and row groups.
- Add support for placement of abspos items into track formed by last
line and padding edge of grid container
- Correctly handle auto-positioned abspos items by placing them between
padding edges of grid container
Fixes crashing on https://wpt.live/css/css-grid/abspos/positioned-grid-descendants-001.html
Prior to this change, SVGs were following the CSS painting order, which
means SVG boxes could have established stacking context and be sorted by
z-index. There is a section in the spec that defines what kind of SVG
boxes should create a stacking context
https://www.w3.org/TR/SVG2/render.html#EstablishingStackingContex
Although this spec is marked as a draft and rendering order described in
this spec does not match what other engines do.
This spec issue comment has a good summary of what other engines
actually do regarding painting order
https://github.com/w3c/svgwg/issues/264#issuecomment-246432360
"as long as you're relying solely on the default z-index (which SVG1
does, by definition), nothing ever changes order when you apply
opacity/filter/etc".
This change aligns our implementation with other engines by forbidding
SVGs to create a formatting context and painting them in order they are
defined in tree tree.