All callers have been made async, i.e. they now all provide a completion
callback. Let's make the callback required to discourage any future sync
usage.
Aligning the name with the the PR implementing the javascript
shadow realm proposal into the web platform. This commit
simply performs the rename before implementing the behaviour
change.
The actual change to the behaviour of the AO is not implemented in this
commit to support 'synthetic' shadow realms as the surrounding
infrastructure is not in place yet.
Not all specs have a MR open to align with this proposed change to the
HTML standard. But in this case we can just apply the same mechanical
change everywhere.
This input event handling change is intended to address the following
design issues:
- Having `DOM::Position` is unnecessary complexity when `Selection`
exists because caret position could be described by the selection
object with a collapsed state. Before this change, we had to
synchronize those whenever one of them was modified, and there were
already bugs caused by that, i.e., caret position was not changed when
selection offset was modified from the JS side.
- Selection API exposes selection offset within `<textarea>` and
`<input>`, which is not supposed to happen. These objects should
manage their selection state by themselves and have selection offset
even when they are not displayed.
- `EventHandler` looks only at `DOM::Text` owned by `DOM::Position`
while doing text manipulations. It works fine for `<input>` and
`<textarea>`, but `contenteditable` needs to consider all text
descendant text nodes; i.e., if the cursor is moved outside of
`DOM::Text`, we need to look for an adjacent text node to move the
cursor there.
With this change, `EventHandler` no longer does direct manipulations on
caret position or text content, but instead delegates them to the active
`InputEventsTarget`, which could be either
`FormAssociatedTextControlElement` (for `<input>` and `<textarea>`) or
`EditingHostManager` (for `contenteditable`). The `Selection` object is
used to manage both selection and caret position for `contenteditable`,
and text control elements manage their own selection state that is not
exposed by Selection API.
This change improves text editing on Discord, as now we don't have to
refocus the `contenteditable` element after character input. The problem
was that selection manipulations from the JS side were not propagated
to `DOM::Position`.
I expect this change to make future correctness improvements for
`contenteditable` (and `designMode`) easier, as now it's decoupled from
`<input>` and `<textarea>` and separated from `EventHandler`, which is
quite a busy file.
It's currently possible for window size/position updates to hang, as the
underlying IPCs are synchronous. This updates the WebDriver endpoint to
be async, to unblock the WebContent process while the update is ongoing.
The UI process is now responsible for informing WebContent when the
update is complete.
There was a timing issue here where WebDriver would dismiss a dialog,
and then invoke another endpoint before the dialog was actually closed.
This is because the dismissal first has to hop over to the UI process to
close the graphical dialog, which then asynchronously informs WebContent
of the result. It's not until WebContent receives that result that the
dialog is considered closed, thus those subsequent endpoints would abort
due a dialog being "open".
We now wait for dialogs to be fully closed before returning from the
dismissal endpoints.
Platforms such as X11 will typically send repeated keyRelease/keyup
events as a result of auto-repeating:
* KeyPress (initial)
* KeyRelease (repeat)
* KeyPress (repeat)
* KeyRelease (repeat)
* ad infinitum
Make our EventHandler more spec-compliant by ignoring all repeated keyup
events. This fixes long-pressing the arrow keys on
https://playbiolab.com/.
When a platform key press or release event is repeated, we now pass
along a `repeat` flag to indicate that auto-repeating is happening. This
flag eventually ends up in `KeyboardEvent.repeat`.
This is strictly nicer than passing them around as i32 everywhere,
and by switching to i64 as the underlying type, ID allocation becomes as
simple as incrementing an integer.
Cookies have a minimum expiry resolution of 1 second. So to test cookie
expiration, the test had to idle for at least a second, which is quite a
noticeable delay now that LibWeb tests are parallelized.
Instead, we can add an internal API to expire cookies with a time offset
to avoid this idle delay.
We have support for using (shift+)tab to move focus to the next/previous
element on the page. However, there were several ways for this to crash
as written. This updates our implementation to check if we did not find
a node to move focus to, and to reset focus to the first/last node in
the document.
This doesn't seem to work when wrapping around from the first to the
last node. A FIXME has been added for that, as this would already not
work before this patch (the main focus here is not crashing).
Our handling of left vs. right modifiers keys (shift, ctrl, etc.) was
largely not to spec. This patch adds explicit UIEvents::KeyCode values
for these keys, and updates the UI to match native key events to these
keys (as best as we are able).
Implements https://github.com/whatwg/html/pull/10007 which basically
moves style, layout and painting from HTML processing task into HTML
task with "rendering" source.
The biggest difference is that now we no longer schedule HTML event loop
processing whenever we might need a repaint, but instead queue a global
rendering task 60 times per second that will check if any documents
need a style/layout/paint update.
That is a great simplification of our repaint scheduling model. Before
we had:
- Optional timer that schedules animation updates 60 hz
- Optional timer that schedules rAF updates
- PaintWhenReady state to schedule a paint if navigable doesn't have a
rendering opportunity on the last event loop iteration
Now all that is gone and replaced with a single timer that drives
repainting at 60 hz and we don't have to worry about excessive repaints.
In the future, hard-coded 60 hz refresh interval could be replaced with
CADisplayLink on macOS and similar API on linux to drive repainting in
synchronization with display's refresh rate.
For example, in the following abbreviated test HTML:
<span>some text</span>
<script>println("whf")</script>
We would have to craft the expectation file to include the "some text"
segment, usually with some leading whitespace. This is a bit annoying,
and makes it difficult to manually craft expectation files.
So instead of comparing the expectation against the entire DOM inner
text, we now send the inner text of just the <pre> element containing
the test output when we invoke `internals.signalTextTestIsDone`.
We were generating click events always using the primary mouse button
instead of the provided button, and with the buttons field set to that
provided button.
The expensive part of creating a segmenter is doing the locale and UCD
data lookups at creation time. Instead of doing this once per text node,
cache the segmenters on the document, and clone them as needed (cloning
is much, much cheaper).
On a profile loading Ladybird's GitHub repo, the following hot methods
changed as follows:
ChunkIterator ctor: 6.08% -> 0.21%
Segmenter factory: 5.86% -> 0%
Segmenter clone: N/A -> 0.09%
UI event handlers currently return a boolean where false means the event
was cancelled by a script on the page, or otherwise dropped. It has been
a point of confusion for some time now, as it's not particularly clear
what should be returned in some special cases, or how the UI process
should handle the response.
This adds an enumeration with a few states that indicate exactly how the
WebContent process handled the event. This should remove all ambiguity,
and let us properly handle these states going forward.
There should be no behavior change with this patch. It's meant to only
introduce the enum, not change any of our decisions based on the result.
This permits the user to use shift and the arrow/home/end keys to mutate
the document selection. Arrow key presses on non-editable text without
the shift key held has no effect.
This behavior differs browser-to-browser. The behavior here most closely
matches Firefox, though all browsers support this to some degree.
You can now build with STYLE_INVALIDATION_DEBUG and get a debug stream
of reasons why style invalidations are happening and where.
I've rewritten this code many times, so instead of throwing it away once
again, I figured we should at least have it behind a flag.
When an editable node is focused and one of the arrow/home/end keys are
pressed while shift is held, we will now create or update the document's
selection. There is a bit of nuance to the behavior here, which matches
how the cursor behaves in other engines.
We will of course want to abstract this in the future to extend any non-
editable node text selections. This also does not implement holding ctrl
to jump by word, rather than grapheme.
If a key is pressed when the media player is in focus, which causes the
media player to perform some action, that key event is no longer
propagated further.
Choosing options from the `<select>` will load and display that style
sheet's source text, with some checks to make sure that the text that
just loaded is the one we currently want.
The UI is a little goofy when scrolling, as it uses `position: sticky`
which we don't implement yet. But that's just more motivation to
implement it! :^)
This causes UI interactions with the document selection to also update
the input and textarea DOM selection state. Note that we switch around
the order of focusing a DOM node and setting the selection, so we allow
the focus event to override whatever selection we came up with.
Previously, only DOM nodes with `is_editable()` allowed selection via
the mouse. This had the unwanted consequence, that read-only
input/textarea elements did not allow selection.
Now, `EventHandler::handle_mousedown()` asks the node's non-shadow
parent element over the new virtual method `is_child_node_selectable()`,
if selection of the node is allowed.
This method is overridden for `HTMLButtonElement` and
`HTMLInputElement`, to disallow selection of buttons and placeholders.
Fixes#579
The IDL constructor has to take separate steps than a DataTransfer that
is internally constructed. Notably, an IDL-created object has its own
drag data store, and that store is placed in a read-write mode.