This change should move us forward toward emoji support, as we are no
longer limited by our own OpenType implementation, which was failing
to parse the TrueType Collection format used to store emoji fonts
(at least on macOS).
The main incentive is much better performance. We could have gone a bit
further in optimizing the Skia painter to blit glyphs produced by LibGfx
more efficiently from the glyph atlas, but eventually, we also want Skia
to improve correctness.
This change does not completely replace LibGfx in text handling. It's
still used at all stages, including layout, up until display list
replaying.
The ChunkIterator now limits a chunk to using only one font (before, it
was possible to have a chunk with >1 font, when `unicode-range` CSS
property is used).
This change allows us to reduce some complexity in the text shaping and
painting code and makes us compatible with the APIs in Skia and
HarfBuzz.
Typeface is a more widely used name for the data represented by
class previously named VectorFont.
Now:
- Typeface represents decoded font that is not ready for rendering
- ScaledFont represents the combination of typeface and size for
rendering
For bitmap fonts, we will often not have an exact match for requested
sizes. Return the closest match instead of a nullptr.
LibWeb is currently the only user of this API. If it needs to be
configurable in the future to only allow exact matches, we can add a
parameter or another method at that time.
It's like ScaledFont::with_size(), except that it guarantees that the
result is non-null and ScaledFont. (Smart pointers don't allow
covariant return types, else we could just narrow down the return
type of with_size() while still overriding the base method.)
No behavior change.
This updates fonts so rather than rastering directly to a bitmap, you
can extract paths for glyphs. This is then used to implement a
Gfx::Path::text("some text", font) API, that if given a vector font
appends the path of the text to your Gfx::Path. This then allows
arbitrary manipulation of the text (rotation, skewing, etc), paving the
way for Word Art in Serenity.
This patch does three things:
- Font::has_color_bitmaps() (true if CBLC and CBDT are present)
- Glyph now knows when its bitmap comes from a color bitmap font
- Painter draws color bitmap glyphs with the appropriate scaling etc
This returns the font's size (distance between ascender and descender)
in pixels, rounded up to the nearest integer.
This is the number we want to use in a lot of UI code, so let's have
a friendly API for it instead of ceil'ing the pixel_size() in a million
random places.
This adds the option to pass a subpixel offset when fetching a glyph
from a font, this offset is currently snapped to thirds of a pixel
(i.e. 0, 0.33, 0.66). This is then used when rasterizing the glyph,
which is then cached like usual.
Note that when using subpixel offsets you're trading a bit of space
for accuracy. With the current third of a pixel offsets you can end
up with up to 9 bitmaps per glyph.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)