- Less allocations
- Optimization pass that skips unnecessary sample/blit corner commands
could be more effecient by ignoring corner radius clipping for empty
painting commands
Both page target bitmap and mask bitmap are always BGRA8888, so we can
use `get_pixel<StorageFormat::BGRA8888>` and
`set_pixel<StorageFormat::BGRA8888>` to avoid branching by not
checking a bitmap format.
The if statement in the dispatch implies we are in the idle state, so of
course the active time will always be undefined. If this was cancelled
via a call to cancel(), we can save the time at that point. Otherwise,
just send 0.
I saw a null pointer dereference here on GitHub once, but don't know how
to reproduce, or how we'd get here. Nevertheless, null-checking the
navigable is reasonable so let's do it.
This patch fixes two issues:
- Animation events that should go to the target element now do
(some were previously being dispatched on the animation itself.)
- We update the "previous phase" and "previous iteration" fields of
animation effects, so that we can actually detect phase changes.
This means we stop thinking animations always just started,
something that caused each animation to send 60 animationstart
events every second (to the wrong target!)
We enqueue a microtask for this readable stream AO, and the methods that
we call from the chunk steps manipulate promises. As such, we need to
enable callbacks for the entire microtask's temporary execution
context.
By using separate struct we can avoid updating AST node and
ECMAScriptFunctionObject constructors every time there is a need to
add or remove some additional information colllected during parsing.
As it's not uncommon for users to drop the module instance on the floor
after having grabbed the few exports they need to hold on to.
Fixes a few UAFs that show up as "invalid" accesses to
memory/tables/etc.
Allows to skip function environment allocation for non-arrow functions
if the only reason it is needed is to hold `this` binding.
The parser is changed to do following:
- If a function is an arrow function and uses `this` then all functions
in a scope chain are marked to allocate function environment for
`this` binding.
- If a function uses `new.target` then all functions in a scope chain
are marked to allocate function environment.
`ordinary_call_bind_this()` is changed to put `this` value in execution
context when function environment allocation is skipped.
35% improvement in Octane/typescript.js
50% improvement in Octane/deltablue.js
19% improvement in Octane/raytrace.js
This change adds the `width` and `height` properties to
`HTMLVideoElement` and `HTMLSourceElement`. These properties reflect
their respective content attribute values.
ReadLoopReadRequest::on_chunk expects an UInt8Array, so make sure we
convert the passed in ByteBuffer to an UInt8Array before passing it to
the AO writable_stream_default_writer_write.
Co-authored-by: Timothy Flynn <trflynn89@pm.me>
This callback is meant to be triggered by streams, which does not always
provide a WebIDL::DOMException. Pass a plain value instead. Of all the
users of this callback, only one actually uses the value, and already
converts the DOMException to a plain value.
This returns the secondary target of a mouse event. For `onmouseenter`
and `onmouseover` events, this is the EventTarget the mouse exited
from. For `onmouseleave` and `onmouseout` events, this is the
EventTarget the mouse entered to.
I saw that this not being implemented was causing a javascript exception
to be thrown when loading https://profiler.firefox.com/.
I was hoping that like the last time that partially implementing this
interface would allow the page to load further, but it seems that this
is unfortunately not the case this time!
However, this may help other pages load slightly further, and puts some
of the scaffolding in place for a proper implementation :^)