Instead of cowboy-calling the VESA BIOS in the bootloader, find the emulator
VGA adapter by scanning the PCI bus. Then set up the desired video mode by
sending device commands.
Now the filesystem is generated on-the-fly instead of manually adding and
removing inodes as processes spawn and die.
The code is convoluted and bloated as I wrote it while sleepless. However,
it's still vastly better than the old ProcFS, so I'm committing it.
I also added /proc/PID/fd/N symlinks for each of a process's open fd's.
You can now open as many PTY pairs as you like. Well, it's actually capped
at 8 for now, but it's just a constant and trivial to change.
Unregistering a PTY pair is untested because I didn't want to start
mucking with that in Terminal right now.
When you open /dev/ptmx, you get a file descriptor pointing to one of the
available MasterPTY's. If none are available, you get an EBUSY.
This makes it possible to open multiple (up to 4) Terminals. :^)
To support this, I also added a CharacterDevice::open() that gets control
when VFS is opening a CharacterDevice. This is useful when we want to return
a custom FileDescriptor like we do here.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.
I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.
Okay things kinda sorta work. Both Bochs and QEMU now boot into GUI mode.
There's a ton of stuff that doesn't make sense and so many things to rework.
Still it's quite cool to have made it this far. :^)
Also use a simple array of { dword, const char* } for the KSyms and put the
whole shebang in kmalloc_eternal() memory. This was a fugly source of
kmalloc perma-frag.
This is pretty inefficient for ext2fs. We walk the entire block group
containing the inode, searching through every directory for an entry
referencing this inode.
It might be a good idea to cache this information somehow. I'm not sure
how often we'll be searching for it.
Obviously there are multiple caching layers missing in the file system.
This took me a couple hours. :^)
The ELF loading code now allocates a single region for the entire
file and creates virtual memory mappings for the sections as needed.
Very nice!
(also increase the number of sectors loaded by the bootloader in the
since I just noticed we were at the limit. This is not the ideal way
of doing this.)