As the parser was trying to directly unwrap an unresolved duration.
Currently we are outputting the wrong results for the serialized
duration, but this is still a step forwards.
Fixes a crash seen on: https://evaparish.com/blog/how-i-edit
Previously, we were accessing the performance through the current
window object. Thus caused a crash when `animate()` was called on an
element within a document with no associated window object. The global
object is now used to access the performance object in places where
a window object is not guaranteed to exist.
These changes do not solve hanging `location.reload()` and
`location.go()` but only align implementation with the latest edits in
the specification.
`WindowProxy-Get-after-detaching-from-browsing-context` test output is
affected because `iframe.remove();` no longer synchronously does
destruction of a document, but queues a task on event loop.
Co-Authored-By: Andrew Kaster <akaster@serenityos.org>
While waiting for a task that populates a session history entry, we
can't limit the processing of the event loop to the
`NavigationAndTraversal` task source. This is because fetching uses the
`Networking` task source, which also needs to be processed.
Since making a fetch request might take some time, we want to process
everything on the event loop while waiting, to avoid blocking user
interactions.
It is still possible to use `spin_processing_tasks_with_source_until()`
on subsequent steps of `apply_the_history_step()`.
Also modifies test that was flaky.
Our implementation was errantly matching HTML tags other than the list
specified by the spec. For example, a <meta name=title> tag would be a
match for document.title.
For example, bandcamp will dynamically update its title when audio is
played as follows:
document.title = "▶︎ " + document.title;
And bandcamp also has a <meta name=title> tag. The result was that the
title would become "▶︎ [object HTMLMetaElement]".
From https://html.spec.whatwg.org/#list-of-animation-frame-callbacks:
Each target object has a map of animation frame callbacks, which is
an ordered map that must be initially empty, and an animation frame
callback identifier, which is a number that must initially be zero.
`Node::shadow_including_root()` was missing a null check, which caused
a crash when manipulating a select element, whose option elements were
initially detached.