If we end up in a situation where the navigable no longer has an active
window, we can't perform navigation or many other navigable operations.
These are all ad-hoc, since the navigables spec is basically all written
as if there's always an active window. Unfortunately, the active window
comes from the active document's browsing context, which is a nullable
concept even in the spec, so we do need to deal with null here.
This removes all the locally reproducible crashes when running WPT over
the legacy Japanese encoding directory on my computer.
Yes, this is a bit of a monkey patch, but it should be harmless since
we're (as I understand it) dealing with navigables that are still
hanging around with related tasks queued on them. Once all these tasks
have been completed, the navigables will go away anyway.
Because of the previous awkward factoring of Origin we had two
implementations of Origin serializing and creation. Move the
implementation of DOMURL::url_origin into URL::origin, and
instead use the implemenation of URL::Origin::serialize for
serialization (replacing URL::serialize_origin).
This happens to fix 8 URL subtests as the two implemenations had
diverged, and URL::serialize_origin was previously missing the spec
changes of: whatwg/url@eee49fd and whatwg/url@fff33c3
While Origin is defined in the HTML spec - this leaves us with quite an
awkward relationship as the URL spec makes use of AO's from what is
defined in the HTML spec.
To simplify this factoring, relocate Origin into LibURL.
Before this change we were serializing them in a bogus 8-digit hex color
format that isn't actually recognized by HTML.
This code will need more work when we start supporting color spaces
other than sRGB.
Now we can register jobs and they will be executed on the event loop
"later". This doesn't feel like the right place to execute them, but
the spec needs some updates in this regard anyway.
Implements https://github.com/whatwg/html/pull/10007 which basically
moves style, layout and painting from HTML processing task into HTML
task with "rendering" source.
The biggest difference is that now we no longer schedule HTML event loop
processing whenever we might need a repaint, but instead queue a global
rendering task 60 times per second that will check if any documents
need a style/layout/paint update.
That is a great simplification of our repaint scheduling model. Before
we had:
- Optional timer that schedules animation updates 60 hz
- Optional timer that schedules rAF updates
- PaintWhenReady state to schedule a paint if navigable doesn't have a
rendering opportunity on the last event loop iteration
Now all that is gone and replaced with a single timer that drives
repainting at 60 hz and we don't have to worry about excessive repaints.
In the future, hard-coded 60 hz refresh interval could be replaced with
CADisplayLink on macOS and similar API on linux to drive repainting in
synchronization with display's refresh rate.
Fixes at least one WPT test that was previously timing out:
- html/semantics/document-metadata/the-base-element/base_target_does_not_affect_iframe_src_navigation.html
The HTML tokenizer specification says that we're supposed to do this
when leaving the Attribute name or when emitting the token, as
appropriate.
Hopefully 'as appropriate' can mean only when emitting the token, as
that's the easiest place to insert this logic without complicating the
tokenizer any more.
We had numerous NiH-based implementations of audio formats and metadata
that we now no longer need because we either don't make use of the code,
or we replaced its implementation by FFmpeg.
The code previously ensured that JS/CSS tokens did not share values with
the HTML tokens, but still let them share values with each other. The
numbers chosen (1000 and 2000) are somewhat arbitrary, but give us
plenty of room to avoid overlaps.
Fixes crashing on https://playbiolab.com/ in
VERIFY(page.client().is_ready_to_paint()) caused by attempting to start
the next repaint before the ongoing repaint is done.
This is an ad-hoc implementation that resolves the ready() promise once
the document and all fonts collected by the style computer are done
loading. A spec-compliant implementation would include creating a proxy
CSS::FontFace for each @font-face and correctly implementing the
specification steps for font fetching, but we are far from there yet.
This hackish implementation should yield good WPT progress because it
will actually start waiting for the Ahem font to load before capturing
layout measurements. For example, it makes
https://wpt.live/css/css-grid/abspos/positioned-grid-descendants-001.html
go from 0/100 to 36/100 passing subtests.
CSS Fonts level 4 renames font-stretch to font-width, with font-stretch
being left as a legacy alias. Unfortunately the other specs have not yet
been updated, so both terms are used in different places.
We now use the "report an exception" AO when a script has an execution
error. This has mostly replaced the older "report the exception" AO in
various specifications. Using this newer AO ensures that
`window.onerror` is invoked when a script has an execution error.
I originally believed that this could never receive a null URL and the
spec was inaccurate, but it seems like it can indeed.
I don't have a distilled test, but this makes logging in with GitHub
work on https://v0.dev/
This mainly uses forward declarations as appropriate for input element
related files. This reduces the number of targets being built when we
change HTMLInputElement.h from 430 to 44.
If we decide to fetch another linked resource, we don't care about the
earlier fetch and can safely abort it.
This fixes an issue on GitHub where we'd load the same style sheet
multiple times and invalidate style for the entire document every time
it finished fetching.
By aborting the ongoing fetch, no excess invalidation happens.
This fixes an issue where document.write() with only text input would
leave all the character data as unflushed text in the parser.
This fixes many of the WPT tests for document.write().
...instead of directly mutating Gfx::Bitmap.
This change is preparation for using GPU-backend for canvas painting
where direct mutating of backing storage that bypasses painter is no
longer possible.
Instead of trying to locate the relevant StyleSheetList on style element
removal from the DOM, we now simply keep a pointer to the list instead.
This fixes an issue where using attachShadow() on an element that had
a declarative shadow DOM would cause any style elements present to use
the wrong StyleSheetList when removing themselves from the tree.