This change is a preparation before introducing Skia painter in an
upcoming change. It's needed because Skia does not have an API to
implement ClearClipRect command. It only allows to return previous
clip rect by popping from its internal state stack.
A bit more context: initially we had save and restore commands, but
their frequent use led to many reallocations of vector during painting
commands recording. To resolve this, we switched to SegmentedVector to
store commands list, which allows fast appends. Now, having many save
and restore commands no longer causes noticeable performance issue.
`Painting::paint_all_borders()` only uses `.draw_line()` for simple
borders and `.fill_path()` for more complex cases. These are both
already supported by the `RecordingPainter` so removing this command
simplifies the painting API.
Two test changes:
css-background-clip-text: Borders are now drawn via the AA painter
(which makes them closer to how they appear in other browsers).
corner-clip-inside-scrollable: Borders removed (does not change test)
due to imperceptible sub-pixel changes.
...instead of allocating separate BorderRadiusCornerClipper for each
executed sample/blit commands pair.
With this change a vector of BorderRadiusCornerClipper has far fewer
items. For example on twitter profile page its size goes down from
~3000 to ~3 items.
For bitmap fonts, we will often not have an exact match for requested
sizes. Return the closest match instead of a nullptr.
LibWeb is currently the only user of this API. If it needs to be
configurable in the future to only allow exact matches, we can add a
parameter or another method at that time.
PaintFrame is not primitive painting command, we inherited from OS, that
is hard to replicate in GPU-painter or alternative CPU-painter API. We
should remove it as a part of refactoring towards simplifying recording
painter commands set.
Fixes: #23796
From https://drafts.csswg.org/css-backgrounds-4/#background-clip
"The background is painted within (clipped to) the intersection of the
border box and the geometry of the text in the element and its in-flow
and floated descendants"
This change implements it in the following way:
1. Traverse the descendants of the element, collecting the Gfx::Path of
glyphs into a vector.
2. The vector of collected paths is saved in the background painting
command.
3. The painting commands executor uses the list of glyphs to paint a
mask for background clipping.
Co-authored-by: Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
Skipping all stacking contexts with a size larger than 10000px in one
dimension was a mistake because it also affects pages that are simply
tall due to having a lot of content. Instead, we only need to skip if
the stacking context requires the allocation of a framebuffer that
could possibly fail.
Fixes https://github.com/SerenityOS/serenity/issues/23397
Instead of allocating a new glyph run to scale glyph positions and
fonts, a scale factor could be encoded in a paint command and applied
later during command execution.
Instead of allocating a new glyph run solely to shift each glyph by the
painter's offset, this offset could be encoded in a paint command and
applied later during command execution.
If the GPU painter encounters a stacking context that requires the
allocation of a framebuffer so large, it is likely due to a layout
mistake, for now, we can skip it instead of crashing because of a
failed allocation.
Fixes https://github.com/SerenityOS/serenity/issues/22608
Painting command executors are defined within the "Painting" namespace,
allowing us to remove this prefix from their names.
This commit performs the following renamings:
- Painting::PaintingCommandExecutor to Painting::CommandExecutor
- Painting::PaintingCommandExecutorCPU to Painting::CommandExecutorCPU
- Painting::PaintingCommandExecutorGPU to Painting::CommandExecutorGPU