Replicate the more conservative way it's done for other nodes, for
which we verify whether they have a paintable before doing
painting-related operations with it.
Fixes crash on https://www.haiku-os.org/.
Returning greatest_child_width() from automatic_content_width() in BFC
if root box children are inline and there are min/max-width that caused
width to be changed after IFC layout while content_width should be
always set to correct value by layout_inline_children() regardless of
layout mode.
Some websites (like Reddit) like to instantiate "components" by setting
innerHTML to a huge chunk of stuff. Sometimes those huge chunks of stuff
contain inline style sheets (i.e `<style>` elements).
Before this change, we would end up parsing the CSS in those elements
multiple times, because we had no way of knowing that we were within
a fragment parser's temporary document.
This patch avoids the extra CSS parsing work by adding adding a flag to
Document that tells us it's being used by the fragment parser. Then, we
simply avoid parsing CSS for style elements in such documents. The CSS
then gets parsed immediately upon insertion into the proper DOM.
For now, we parse these, but don't actually consider the namespace when
matching them. `DOM::Element` does not (yet) store attribute namespaces
so we can't check what they are.
Holding the `prefix` as a StringView meant it pointed at string data
held by `token`. `token` gets reassigned shortly afterwards, meaning
`prefix` would hold invalid character data.
This is basically a name with a namespace prefix. It will be used for
adding namespaces to Universal, TagName, and Attribute selectors.
For convenience, this can also optionally parse/store the `*` wildcard
character as the name.
is_scroll_container() returns true for "overflow: hidden" which allows
programmable scrolling while is_scrollable() returns true only for
"overflow: scroll" and "overflow: auto" which allow scrolling only by
user interactions.
Fixes painting of nested nodes in scrollable containers by moving
painter's scroll offset translation from paint_node() to
before_children_paint() and after_children_paint().
Build a grid snapped to device pixels and use it to construct the
rectangles for the cell edges, same as for collapsed borders. This is
especially important when border-spacing is set to 0 since it avoids
gaps between adjacent cells which have borders set.
- Out-of-flow items should not affect grid layout
- "The static position of an absolutely-positioned child of a grid
container is determined as if it were the sole grid item in a grid
area whose edges coincide with the content edges of the grid
container."
This invariant is enforced by the fact that `NonnullGCPtr` can only be
constructed from references.
This commit fixes an instance where we compared a pointer to null after
we have already dereferenced it.
The compiler-generated copy constructor and copy assignment operator
already do the right thing (which is to simply copy the underlying
pointer).
The [Itanium C++ ABI][1] treats any class with non-trivial copy/move
constructors and destructors as non-trivial for the purposes of calls --
even if they are functionally identical to the compiler-generated ones.
If a class is non-trivial, it cannot be passed or returned in registers,
only via an invisible reference, which is worse for codegen. This commit
makes `{Nonnull,}GCPtr` trivial.
As the compiler can be sure that capturing a `GCPtr` by value has no
side effects, a few `-Wunused-lambda-capture` warnings had to be
addressed in LibWeb.
GCC seems to have a bug that prevents `ExceptionOr<Variant<GCPtr<T>>>`
from being implicitly constructed from `GCPtr<T>` after this change. A
non-invasive workaround is to explicitly construct the inner Variant
type.
[1]: https://itanium-cxx-abi.github.io/cxx-abi/abi.html#non-trivial