Tim Ledbetter
3261f873c5
LibWeb: Validate parameters for source node start() and stop() methods
2025-01-10 23:35:20 +01:00
Tim Ledbetter
81d6cd497a
LibWeb: Validate AudioNode::disconnect() input and output arguments
2025-01-09 11:34:38 +00:00
Tim Ledbetter
5c57acf140
LibWeb: Validate AudioParam context in AudioNode::connect()
...
An exception is now thown if an `AudioNode` attempts to connect to an
`AudioParam` from a different `BaseAudioContext`.
2025-01-09 11:34:38 +00:00
Tim Ledbetter
2edd0812ca
LibWeb: Validate AudioNode::connect() input and output arguments
2025-01-09 11:34:38 +00:00
Tim Ledbetter
e469c884d4
LibWeb: Use correct ranges for BiquadFilterNode parameters
2025-01-08 19:05:51 +00:00
Tim Ledbetter
911cd4aefd
LibWeb/WebAudio: Add BaseAudioContext.createDelay() factory method
2025-01-08 15:31:59 +00:00
Tim Ledbetter
6c4c925f02
LibWeb/WebAudio: Add DelayNode interface
2025-01-08 15:31:59 +00:00
Tim Ledbetter
a6ab9cc983
LibWeb: Initialize AudioBufferSourceNode with correct defaults
2025-01-08 14:45:51 +00:00
Tim Ledbetter
27dbe49f00
LibWeb: Initialize OfflineAudioContext with correct defaults
2025-01-08 11:24:08 +00:00
Tim Ledbetter
8c4e4ec31b
LibWeb: Implement OscillatorNode.setPeriodicWave()
2025-01-04 10:12:24 +00:00
Tim Ledbetter
acbae1b118
LibWeb: Set OscillatorNode type in the constructor
2025-01-04 10:12:24 +00:00
Tim Ledbetter
72818300c0
LibWeb: Implement the OscillatorNode.detune attribute
2025-01-04 10:12:24 +00:00
Tim Ledbetter
ed46d247de
LibWeb: Initialize OcillatorNode with the correct default options
2025-01-04 10:12:24 +00:00
Tim Ledbetter
a6f04506e4
LibWeb: Add BaseAudioContext.create_periodic_wave() factory method
2025-01-03 14:54:18 +01:00
Tim Ledbetter
f90b79fa1f
LibWeb: Implement PeriodicWave constructor
2025-01-03 14:54:18 +01:00
Tim Ledbetter
72ca91ad1a
LibWeb: Flesh out AudioBufferSourceNode buffer setter steps
2025-01-03 11:14:47 +01:00
Tim Ledbetter
6cab972248
LibWeb: Add BaseAudioContext.createConstantSource() factory method
2025-01-03 11:13:27 +01:00
Tim Ledbetter
1b160044c4
LibWeb: Add ConstantSourceNode interface
2025-01-03 11:13:27 +01:00
Tim Ledbetter
3eefa464ee
LibWeb: Add BaseAudioContext.createChannelSplitter() factory method
2025-01-02 11:39:23 +00:00
Tim Ledbetter
e564d25ffb
LibWeb: Add ChannelSplitterNode interface
2025-01-02 11:39:23 +00:00
Pavel Shliak
a95303de02
LibWeb/WebAudio: Remove copy-pasted comments in DynamicsCompressorNode
2024-12-18 10:19:46 +01:00
Pavel Shliak
9232dcbde5
LibWeb/WebAudio: Set all the params in PannerNode constructor
2024-12-18 10:19:46 +01:00
Pavel Shliak
884599f1df
LibWeb/WebAudio: Manage channelCountMode and channelCount for PannerNode
2024-12-18 10:19:46 +01:00
Luke Wilde
3063be11a9
LibWeb/WebAudio: Implement BaseAudioContext#createPanner
...
Required by Unity Web games.
2024-12-17 13:38:20 +01:00
Luke Wilde
4f691c2410
LibWeb/WebAudio: Implement PannerNode
...
Required by https://scottts.itch.io/different-strokes
2024-12-17 13:38:20 +01:00
Jelle Raaijmakers
be3a941f44
LibWeb: Add ChannelMergerNode interface
2024-11-25 17:16:06 +01:00
Shannon Booth
f87041bf3a
LibGC+Everywhere: Factor out a LibGC from LibJS
...
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00
Shannon Booth
9b79a686eb
LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
...
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00
Timothy Flynn
93712b24bf
Everywhere: Hoist the Libraries folder to the top-level
2024-11-10 12:50:45 +01:00