...instead of allocating separate BorderRadiusCornerClipper for each
executed sample/blit commands pair.
With this change a vector of BorderRadiusCornerClipper has far fewer
items. For example on twitter profile page its size goes down from
~3000 to ~3 items.
Before, this check was needed to prevent crashing when attempting to
allocate zero-size bitmap for sampled corners, which could have happened
if a corner had 0 radius in one axis.
Now, since SampleUnderCorners command is not emmited when radius is 0
in one axis, this check is no longer needed.
This reverts commit 6b7b9ca1c4b32e76e0afef6bca0cb300e615b576.
The whole corner radius is invisible if it has 0 radius in any axis, so
the reverted commit was a mistake that led to error checking during
painting command execution b61aab66d9 to
avoid crashing on attempt to allocate 0 size bitmap.
EventSource allows opening a persistent HTTP connection to a server over
which events are continuously streamed.
Unfortunately, our test infrastructure does not allow for automating any
tests of this feature yet. It only works with HTTP connections.
Supporting unbuffered fetches is actually part of the fetch spec in its
HTTP-network-fetch algorithm. We had previously implemented this method
in a very ad-hoc manner as a simple wrapper around ResourceLoader. This
is still the case, but we now implement a good amount of these steps
according to spec, using ResourceLoader's unbuffered API. The response
data is forwarded through to the fetch response using streams.
This will eventually let us remove the use of ResourceLoader's buffered
API, as all responses should just be streamed this way. The streams spec
then supplies ways to wait for completion, thus allowing fully buffered
responses. However, we have more work to do to make the other parts of
our fetch implementation (namely, Body::fully_read) use streams before
we can do this.
This adds an alternate API to ResourceLoader to load HTTP/HTTPS/Gemini
requests unbuffered. Most of the changes here are moving parts of the
existing ResourceLoader::load method to helper methods so they can be
re-used by the new ResourceLoader::load_unbuffered.
LibWeb will need to use unbuffered requests to support server-sent
events. Connection for such events remain open and the remote end sends
data as HTTP bodies at its leisure. The browser needs to be able to
handle this data as it arrives, as the request essentially never
finishes.
To support this, this make Protocol::Request operate in one of two
modes: buffered or unbuffered. The existing mechanism for setting up a
buffered request was a bit awkward; you had to set specific callbacks,
but be sure not to set some others, and then set a flag. The new
mechanism is to set the mode and the callbacks that the mode needs in
one API.
This is to avoid including any LibProtocol header in Objective-C source
files, which will cause a conflict between the Protocol namespace and a
@Protocol interface.
See Ladybird/AppKit/Application/ApplicationBridge.cpp for why this
conflict unfortunately cannot be worked around.
All painting commands except SetClipRect are shifted by scroll offset
before command list execution. This change removes scroll offset
translation for sample/blit corner commands in
`PaintableWithLines::paint` so it is only applied once in
`CommandList::apply_scroll_offsets()`.
Currently, these only work when there are no CSS transforms (as the
stacking context painting is not set up to handle that case yet). This
is still enough to get most chat/comment markers working on GitHub
though :^)
- Less allocations
- Optimization pass that skips unnecessary sample/blit corner commands
could be more effecient by ignoring corner radius clipping for empty
painting commands
Both page target bitmap and mask bitmap are always BGRA8888, so we can
use `get_pixel<StorageFormat::BGRA8888>` and
`set_pixel<StorageFormat::BGRA8888>` to avoid branching by not
checking a bitmap format.
The if statement in the dispatch implies we are in the idle state, so of
course the active time will always be undefined. If this was cancelled
via a call to cancel(), we can save the time at that point. Otherwise,
just send 0.
I saw a null pointer dereference here on GitHub once, but don't know how
to reproduce, or how we'd get here. Nevertheless, null-checking the
navigable is reasonable so let's do it.
This patch fixes two issues:
- Animation events that should go to the target element now do
(some were previously being dispatched on the animation itself.)
- We update the "previous phase" and "previous iteration" fields of
animation effects, so that we can actually detect phase changes.
This means we stop thinking animations always just started,
something that caused each animation to send 60 animationstart
events every second (to the wrong target!)
We enqueue a microtask for this readable stream AO, and the methods that
we call from the chunk steps manipulate promises. As such, we need to
enable callbacks for the entire microtask's temporary execution
context.
By using separate struct we can avoid updating AST node and
ECMAScriptFunctionObject constructors every time there is a need to
add or remove some additional information colllected during parsing.
As it's not uncommon for users to drop the module instance on the floor
after having grabbed the few exports they need to hold on to.
Fixes a few UAFs that show up as "invalid" accesses to
memory/tables/etc.
Allows to skip function environment allocation for non-arrow functions
if the only reason it is needed is to hold `this` binding.
The parser is changed to do following:
- If a function is an arrow function and uses `this` then all functions
in a scope chain are marked to allocate function environment for
`this` binding.
- If a function uses `new.target` then all functions in a scope chain
are marked to allocate function environment.
`ordinary_call_bind_this()` is changed to put `this` value in execution
context when function environment allocation is skipped.
35% improvement in Octane/typescript.js
50% improvement in Octane/deltablue.js
19% improvement in Octane/raytrace.js