/* * Copyright (c) 2025, Tim Flynn * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace DevTools { class FrameActor final : public Actor { public: static constexpr auto base_name = "frame"sv; static NonnullRefPtr create(DevToolsServer&, String name, WeakPtr, WeakPtr, WeakPtr, WeakPtr, WeakPtr); virtual ~FrameActor() override; virtual void handle_message(StringView type, JsonObject const&) override; void send_frame_update_message(); JsonObject serialize_target() const; private: FrameActor(DevToolsServer&, String name, WeakPtr, WeakPtr, WeakPtr, WeakPtr, WeakPtr); WeakPtr m_tab; WeakPtr m_css_properties; WeakPtr m_console; WeakPtr m_inspector; WeakPtr m_thread; }; }