/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::WebGL { class WebGLTexture final : public WebGLObject { WEB_PLATFORM_OBJECT(WebGLTexture, WebGLObject); GC_DECLARE_ALLOCATOR(WebGLTexture); public: static GC::Ptr create(JS::Realm& realm, GLuint handle); virtual ~WebGLTexture(); protected: explicit WebGLTexture(JS::Realm&, GLuint handle); }; }