/* * Copyright (c) 2020, Nicholas Hollett * * SPDX-License-Identifier: BSD-2-Clause */ #include "ClientConnection.h" #include "Launcher.h" #include #include #include #include #include ErrorOr serenity_main(Main::Arguments) { Core::EventLoop event_loop; auto server = TRY(Core::LocalServer::try_create()); auto launcher = LaunchServer::Launcher(); launcher.load_handlers(); launcher.load_config(Core::ConfigFile::open_for_app("LaunchServer")); TRY(Core::System::pledge("stdio accept rpath proc exec")); TRY(server->take_over_from_system_server()); server->on_accept = [&](auto client_socket) { static int s_next_client_id = 0; int client_id = ++s_next_client_id; (void)IPC::new_client_connection(move(client_socket), client_id); }; return event_loop.exec(); }