/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace GUI { class ColorButton : public AbstractButton { C_OBJECT(ColorButton) public: explicit ColorButton(Color color = {}); virtual ~ColorButton() override; void set_selected(bool selected); Color color() const { return m_color; } Function on_click; protected: virtual void click() override; virtual void paint_event(PaintEvent&) override; private: Color m_color; bool m_selected; }; class CustomColor final : public GUI::Widget { C_OBJECT(CustomColor); public: CustomColor(); Function on_pick; void clear_last_position(); private: RefPtr m_custom_colors; bool m_status = false; Gfx::Point m_last_position; void fire_event(GUI::MouseEvent& event); virtual void mousedown_event(GUI::MouseEvent&) override; virtual void mouseup_event(GUI::MouseEvent&) override; virtual void mousemove_event(GUI::MouseEvent&) override; virtual void paint_event(GUI::PaintEvent&) override; virtual void resize_event(ResizeEvent&) override; }; class ColorPicker final : public Dialog { C_OBJECT(ColorPicker) public: virtual ~ColorPicker() override; Color color() const { return m_color; } private: explicit ColorPicker(Color, Window* parent_window = nullptr, String title = "Edit Color"); void build_ui(); void build_ui_custom(Widget& root_container); void build_ui_palette(Widget& root_container); void update_color_widgets(); void create_color_button(Widget& container, unsigned rgb); Color m_color; Vector m_color_widgets; RefPtr m_manin_container; RefPtr m_custom_color; RefPtr m_preview_widget; RefPtr m_html_text; RefPtr m_red_spinbox; RefPtr m_green_spinbox; RefPtr m_blue_spinbox; }; }