/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Gfx { ALWAYS_INLINE static Color color_for_format(BitmapFormat format, ARGB32 value) { switch (format) { case BitmapFormat::BGRA8888: return Color::from_argb(value); case BitmapFormat::BGRx8888: return Color::from_rgb(value); // FIXME: Handle other formats default: VERIFY_NOT_REACHED(); } } class Painter { public: explicit Painter(Gfx::Bitmap&); ~Painter() = default; void clear_rect(IntRect const&, Color); void fill_rect(IntRect const&, Color); void fill_rect(IntRect const&, PaintStyle const&); void fill_rect_with_gradient(Orientation, IntRect const&, Color gradient_start, Color gradient_end); void fill_rect_with_gradient(IntRect const&, Color gradient_start, Color gradient_end); void fill_rect_with_linear_gradient(IntRect const&, ReadonlySpan, float angle, Optional repeat_length = {}); void fill_rect_with_conic_gradient(IntRect const&, ReadonlySpan, IntPoint center, float start_angle, Optional repeat_length = {}); void fill_rect_with_radial_gradient(IntRect const&, ReadonlySpan, IntPoint center, IntSize size, Optional repeat_length = {}, Optional rotation_angle = {}); void fill_rect_with_rounded_corners(IntRect const&, Color, int radius); void fill_rect_with_rounded_corners(IntRect const&, Color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius); void fill_ellipse(IntRect const&, Color); void draw_rect(IntRect const&, Color, bool rough = false); void draw_scaled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor); void draw_scaled_bitmap(IntRect const& dst_rect, Gfx::Bitmap const&, FloatRect const& src_rect, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor); void draw_scaled_bitmap_with_transform(IntRect const& dst_rect, Gfx::Bitmap const&, FloatRect const& src_rect, Gfx::AffineTransform const&, float opacity = 1.0f, ScalingMode = ScalingMode::NearestNeighbor); void set_pixel(IntPoint, Color, bool blend = false); void set_pixel(int x, int y, Color color, bool blend = false) { set_pixel({ x, y }, color, blend); } Optional get_pixel(IntPoint); ErrorOr> get_region_bitmap(IntRect const&, BitmapFormat format, Optional actual_region = {}); void draw_line(IntPoint, IntPoint, Color, int thickness = 1, LineStyle style = LineStyle::Solid, Color alternate_color = Color::Transparent); void draw_triangle_wave(IntPoint, IntPoint, Color color, int amplitude, int thickness = 1); void blit(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true); void blit_filtered(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, Function const&, bool apply_alpha = true); void draw_emoji(IntPoint, Gfx::Bitmap const&, Font const&); void draw_glyph(FloatPoint, u32, Font const&, Color); enum class CornerOrientation { TopLeft, TopRight, BottomRight, BottomLeft }; void fill_rounded_corner(IntRect const&, int radius, Color, CornerOrientation); static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function&); static void for_each_line_segment_on_bezier_curve(FloatPoint control_point, FloatPoint p1, FloatPoint p2, Function&&); static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function&); static void for_each_line_segment_on_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint p1, FloatPoint p2, Function&&); void stroke_path(Path const&, Color, int thickness); void fill_path(Path const&, Color, WindingRule rule = WindingRule::Nonzero); void fill_path(Path const&, PaintStyle const& paint_style, float opacity = 1.0f, WindingRule rule = WindingRule::Nonzero); void add_clip_rect(IntRect const& rect); void clear_clip_rect(); void translate(int dx, int dy) { translate({ dx, dy }); } void translate(IntPoint delta) { state().translation.translate_by(delta); } IntPoint translation() const { return state().translation; } [[nodiscard]] Gfx::Bitmap& target() { return *m_target; } void save() { m_state_stack.append(m_state_stack.last()); } void restore() { VERIFY(m_state_stack.size() > 1); m_state_stack.take_last(); } IntRect clip_rect() const { return state().clip_rect; } protected: friend GradientLine; friend AntiAliasingPainter; template friend class EdgeFlagPathRasterizer; IntRect to_physical(IntRect const& r) const { return r.translated(translation()); } IntPoint to_physical(IntPoint p) const { return p.translated(translation()); } void set_physical_pixel(u32& pixel, Color); void fill_physical_scanline(int y, int x, int width, Color color); void blit_with_opacity(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity, bool apply_alpha = true); void draw_physical_pixel(IntPoint, Color, int thickness = 1); void set_physical_pixel(IntPoint, Color color, bool blend); struct State { IntPoint translation; IntRect clip_rect; }; State& state() { return m_state_stack.last(); } State const& state() const { return m_state_stack.last(); } void fill_physical_rect(IntRect const&, Color); IntRect m_clip_origin; NonnullRefPtr m_target; Vector m_state_stack; }; class PainterStateSaver { public: explicit PainterStateSaver(Painter&); ~PainterStateSaver(); private: Painter& m_painter; }; }