/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include "SimpleEndpoint.h" class SimpleIPCServer final : public IPC::Server::ConnectionNG, public SimpleEndpoint { C_OBJECT(SimpleIPCServer) public: SimpleIPCServer(CLocalSocket& socket, int client_id) : ConnectionNG(*this, socket, client_id) { } virtual OwnPtr handle(const Simple::ComputeSum& message) { return make(message.a() + message.b() + message.c()); } }; int main(int, char**) { CEventLoop event_loop; unlink("/tmp/simple-ipc"); auto server = CLocalServer::construct(); server->listen("/tmp/simple-ipc"); server->on_ready_to_accept = [&] { auto client_socket = server->accept(); ASSERT(client_socket); static int next_client_id = 0; IPC::Server::new_connection_ng_for_client(*client_socket, ++next_client_id); }; return event_loop.exec(); }