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This object represents the global object for a shadow realm. The IDL generator will need to be adjusted to the '[Global]' extended attribute and no '[Exposed]' field (the change in the test is not correct, as I understand it), but this should be enough to get us started on shadow realms.
7 lines
271 B
Plaintext
7 lines
271 B
Plaintext
// https://whatpr.org/html/9893/webappapis.html#shadowrealmglobalscope
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// FIXME: This is not correct! We should not have Exposed=Window here.
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[Global, Exposed=Window]
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interface ShadowRealmGlobalScope : EventTarget {
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readonly attribute ShadowRealmGlobalScope self;
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};
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