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ladybird/Userland/Libraries/LibWeb/Painting/DisplayListPlayerSkia.h
Aliaksandr Kalenik ea8d0304e9 LibWeb: Create clip and scroll frame trees separately for each navigable
While introducing clip and scroll frame trees, I made a mistake by
assuming that the paintable tree includes boxes from nested navigables.
Therefore, this comment in the code was incorrect, and clip/scroll
frames were simply not assigned for iframes:
// NOTE: We only need to refresh the scroll state for traversables
//       because they are responsible for tracking the state of all
//       nested navigables.

As a result, anything with "overflow: scroll" is currently not
scrollable inside an iframe

This change fixes that by ensuring clip and scroll frames are assigned
and refreshed for each navigable. To achieve this, I had to modify the
display list building process to record a separate display list for each
navigable. This is necessary because scroll frame ids are local to a
navigable, making it impossible to call
`DisplayList::apply_scroll_offsets()` on a display list that contains
ids from multiple navigables.
2024-08-10 10:38:12 +02:00

92 lines
3.2 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Bitmap.h>
#include <LibWeb/Painting/DisplayListRecorder.h>
#ifdef AK_OS_MACOS
# include <LibCore/IOSurface.h>
# include <LibCore/MetalContext.h>
#endif
#ifdef USE_VULKAN
# include <LibCore/VulkanContext.h>
#endif
namespace Web::Painting {
class SkiaBackendContext {
AK_MAKE_NONCOPYABLE(SkiaBackendContext);
AK_MAKE_NONMOVABLE(SkiaBackendContext);
public:
SkiaBackendContext() {};
virtual ~SkiaBackendContext() {};
virtual void flush_and_submit() {};
};
class DisplayListPlayerSkia : public DisplayListPlayer {
public:
DisplayListPlayerSkia(Gfx::Bitmap&);
#ifdef USE_VULKAN
static OwnPtr<SkiaBackendContext> create_vulkan_context(Core::VulkanContext&);
DisplayListPlayerSkia(SkiaBackendContext&, Gfx::Bitmap&);
#endif
#ifdef AK_OS_MACOS
static OwnPtr<SkiaBackendContext> create_metal_context(Core::MetalContext const&);
DisplayListPlayerSkia(SkiaBackendContext&, Core::MetalTexture&);
#endif
virtual ~DisplayListPlayerSkia() override;
private:
void draw_glyph_run(DrawGlyphRun const&) override;
void fill_rect(FillRect const&) override;
void draw_scaled_bitmap(DrawScaledBitmap const&) override;
void draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const&) override;
void draw_repeated_immutable_bitmap(DrawRepeatedImmutableBitmap const&) override;
void add_clip_rect(AddClipRect const&) override;
void save(Save const&) override;
void restore(Restore const&) override;
void push_stacking_context(PushStackingContext const&) override;
void pop_stacking_context(PopStackingContext const&) override;
void paint_linear_gradient(PaintLinearGradient const&) override;
void paint_outer_box_shadow(PaintOuterBoxShadow const&) override;
void paint_inner_box_shadow(PaintInnerBoxShadow const&) override;
void paint_text_shadow(PaintTextShadow const&) override;
void fill_rect_with_rounded_corners(FillRectWithRoundedCorners const&) override;
void fill_path_using_color(FillPathUsingColor const&) override;
void fill_path_using_paint_style(FillPathUsingPaintStyle const&) override;
void stroke_path_using_color(StrokePathUsingColor const&) override;
void stroke_path_using_paint_style(StrokePathUsingPaintStyle const&) override;
void draw_ellipse(DrawEllipse const&) override;
void fill_ellipse(FillEllipse const&) override;
void draw_line(DrawLine const&) override;
void apply_backdrop_filter(ApplyBackdropFilter const&) override;
void draw_rect(DrawRect const&) override;
void paint_radial_gradient(PaintRadialGradient const&) override;
void paint_conic_gradient(PaintConicGradient const&) override;
void draw_triangle_wave(DrawTriangleWave const&) override;
void add_rounded_rect_clip(AddRoundedRectClip const&) override;
void add_mask(AddMask const&) override;
void paint_nested_display_list(PaintNestedDisplayList const&) override;
bool would_be_fully_clipped_by_painter(Gfx::IntRect) const override;
class SkiaSurface;
SkiaSurface& surface() const;
OwnPtr<SkiaSurface> m_surface;
Function<void()> m_flush_context;
};
}