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While introducing clip and scroll frame trees, I made a mistake by assuming that the paintable tree includes boxes from nested navigables. Therefore, this comment in the code was incorrect, and clip/scroll frames were simply not assigned for iframes: // NOTE: We only need to refresh the scroll state for traversables // because they are responsible for tracking the state of all // nested navigables. As a result, anything with "overflow: scroll" is currently not scrollable inside an iframe This change fixes that by ensuring clip and scroll frames are assigned and refreshed for each navigable. To achieve this, I had to modify the display list building process to record a separate display list for each navigable. This is necessary because scroll frame ids are local to a navigable, making it impossible to call `DisplayList::apply_scroll_offsets()` on a display list that contains ids from multiple navigables.
92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Bitmap.h>
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#include <LibWeb/Painting/DisplayListRecorder.h>
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#ifdef AK_OS_MACOS
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# include <LibCore/IOSurface.h>
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# include <LibCore/MetalContext.h>
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#endif
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#ifdef USE_VULKAN
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# include <LibCore/VulkanContext.h>
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#endif
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namespace Web::Painting {
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class SkiaBackendContext {
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AK_MAKE_NONCOPYABLE(SkiaBackendContext);
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AK_MAKE_NONMOVABLE(SkiaBackendContext);
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public:
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SkiaBackendContext() {};
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virtual ~SkiaBackendContext() {};
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virtual void flush_and_submit() {};
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};
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class DisplayListPlayerSkia : public DisplayListPlayer {
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public:
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DisplayListPlayerSkia(Gfx::Bitmap&);
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#ifdef USE_VULKAN
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static OwnPtr<SkiaBackendContext> create_vulkan_context(Core::VulkanContext&);
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DisplayListPlayerSkia(SkiaBackendContext&, Gfx::Bitmap&);
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#endif
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#ifdef AK_OS_MACOS
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static OwnPtr<SkiaBackendContext> create_metal_context(Core::MetalContext const&);
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DisplayListPlayerSkia(SkiaBackendContext&, Core::MetalTexture&);
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#endif
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virtual ~DisplayListPlayerSkia() override;
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private:
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void draw_glyph_run(DrawGlyphRun const&) override;
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void fill_rect(FillRect const&) override;
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void draw_scaled_bitmap(DrawScaledBitmap const&) override;
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void draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const&) override;
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void draw_repeated_immutable_bitmap(DrawRepeatedImmutableBitmap const&) override;
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void add_clip_rect(AddClipRect const&) override;
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void save(Save const&) override;
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void restore(Restore const&) override;
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void push_stacking_context(PushStackingContext const&) override;
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void pop_stacking_context(PopStackingContext const&) override;
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void paint_linear_gradient(PaintLinearGradient const&) override;
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void paint_outer_box_shadow(PaintOuterBoxShadow const&) override;
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void paint_inner_box_shadow(PaintInnerBoxShadow const&) override;
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void paint_text_shadow(PaintTextShadow const&) override;
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void fill_rect_with_rounded_corners(FillRectWithRoundedCorners const&) override;
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void fill_path_using_color(FillPathUsingColor const&) override;
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void fill_path_using_paint_style(FillPathUsingPaintStyle const&) override;
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void stroke_path_using_color(StrokePathUsingColor const&) override;
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void stroke_path_using_paint_style(StrokePathUsingPaintStyle const&) override;
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void draw_ellipse(DrawEllipse const&) override;
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void fill_ellipse(FillEllipse const&) override;
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void draw_line(DrawLine const&) override;
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void apply_backdrop_filter(ApplyBackdropFilter const&) override;
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void draw_rect(DrawRect const&) override;
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void paint_radial_gradient(PaintRadialGradient const&) override;
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void paint_conic_gradient(PaintConicGradient const&) override;
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void draw_triangle_wave(DrawTriangleWave const&) override;
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void add_rounded_rect_clip(AddRoundedRectClip const&) override;
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void add_mask(AddMask const&) override;
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void paint_nested_display_list(PaintNestedDisplayList const&) override;
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bool would_be_fully_clipped_by_painter(Gfx::IntRect) const override;
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class SkiaSurface;
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SkiaSurface& surface() const;
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OwnPtr<SkiaSurface> m_surface;
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Function<void()> m_flush_context;
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};
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}
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