Files
ladybird/LibC/gui.h
Andreas Kling 86eae0f8df Let userland retain the window backing store while drawing into it.
To start painting, call:
gui$get_window_backing_store()

Then finish up with:
gui$release_window_backing_store()

Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.

This patch also adds a WSWindowLocker that is exactly what it sounds like.
2019-01-24 23:44:19 +01:00

19 lines
573 B
C

#pragma once
#include <sys/cdefs.h>
#include <Kernel/GUITypes.h>
__BEGIN_DECLS
int gui_create_window(const GUI_WindowParameters*);
int gui_invalidate_window(int window_id, const GUI_Rect*);
int gui_get_window_backing_store(int window_id, GUI_WindowBackingStoreInfo*);
int gui_release_window_backing_store(void* backing_store_id);
int gui_get_window_title(int window_id, char*, size_t);
int gui_set_window_title(int window_id, const char*, size_t);
int gui_get_window_rect(int window_id, GUI_Rect*);
int gui_set_window_rect(int window_id, const GUI_Rect*);
__END_DECLS