Files
ladybird/Servers/WindowServer/WSWindow.h
Andreas Kling 272d65e3e2 WindowServer: Port to the new IPC system
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc

It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.

The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.

Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.

The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.

Goodbye, old WindowServer IPC. You served us well :^)
2019-12-02 11:11:05 +01:00

194 lines
6.4 KiB
C++

#pragma once
#include <AK/InlineLinkedList.h>
#include <AK/String.h>
#include <LibCore/CObject.h>
#include <LibDraw/DisjointRectSet.h>
#include <LibDraw/GraphicsBitmap.h>
#include <LibDraw/Rect.h>
#include <WindowServer/WSWindowFrame.h>
#include <WindowServer/WSWindowType.h>
class WSClientConnection;
class WSCursor;
class WSMenu;
class WSMouseEvent;
enum WSWMEventMask {
WindowRectChanges = 1 << 0,
WindowStateChanges = 1 << 1,
WindowIconChanges = 1 << 2,
WindowRemovals = 1 << 3,
};
class WSWindow final : public CObject
, public InlineLinkedListNode<WSWindow> {
C_OBJECT(WSWindow)
public:
WSWindow(WSClientConnection&, WSWindowType, int window_id, bool modal, bool resizable, bool fullscreen);
WSWindow(CObject&, WSWindowType);
virtual ~WSWindow() override;
void popup_window_menu(const Point&);
void request_close();
unsigned wm_event_mask() const { return m_wm_event_mask; }
void set_wm_event_mask(unsigned mask) { m_wm_event_mask = mask; }
Color background_color() const { return m_background_color; }
void set_background_color(Color color) { m_background_color = color; }
bool is_minimized() const { return m_minimized; }
void set_minimized(bool);
bool is_maximized() const { return m_maximized; }
void set_maximized(bool);
bool is_fullscreen() const { return m_fullscreen; }
void set_fullscreen(bool);
bool show_titlebar() const { return m_show_titlebar; }
void set_show_titlebar(bool show) { m_show_titlebar = show; }
bool is_movable() const
{
return m_type == WSWindowType::Normal;
}
WSWindowFrame& frame() { return m_frame; }
const WSWindowFrame& frame() const { return m_frame; }
bool is_blocked_by_modal_window() const;
bool listens_to_wm_events() const { return m_listens_to_wm_events; }
WSClientConnection* client() { return m_client; }
const WSClientConnection* client() const { return m_client; }
WSWindowType type() const { return m_type; }
int window_id() const { return m_window_id; }
String title() const { return m_title; }
void set_title(const String&);
float opacity() const { return m_opacity; }
void set_opacity(float opacity) { m_opacity = opacity; }
int x() const { return m_rect.x(); }
int y() const { return m_rect.y(); }
int width() const { return m_rect.width(); }
int height() const { return m_rect.height(); }
bool is_active() const;
bool is_visible() const { return m_visible; }
void set_visible(bool);
bool is_modal() const { return m_modal; }
bool is_resizable() const { return m_resizable && !m_fullscreen; }
Rect rect() const { return m_rect; }
void set_rect(const Rect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
void set_rect_without_repaint(const Rect& rect)
{
if (m_rect == rect)
return;
auto old_rect = m_rect;
m_rect = rect;
m_frame.notify_window_rect_changed(old_rect, rect);
}
void set_rect_from_window_manager_resize(const Rect&);
void move_to(const Point& position) { set_rect({ position, size() }); }
void move_to(int x, int y) { move_to({ x, y }); }
Point position() const { return m_rect.location(); }
void set_position(const Point& position) { set_rect({ position.x(), position.y(), width(), height() }); }
void set_position_without_repaint(const Point& position) { set_rect_without_repaint({ position.x(), position.y(), width(), height() }); }
Size size() const { return m_rect.size(); }
void invalidate();
virtual void event(CEvent&) override;
GraphicsBitmap* backing_store() { return m_backing_store.ptr(); }
void set_backing_store(RefPtr<GraphicsBitmap>&& backing_store)
{
m_last_backing_store = move(m_backing_store);
m_backing_store = move(backing_store);
}
void swap_backing_stores()
{
swap(m_backing_store, m_last_backing_store);
}
GraphicsBitmap* last_backing_store() { return m_last_backing_store.ptr(); }
void set_global_cursor_tracking_enabled(bool);
void set_automatic_cursor_tracking_enabled(bool enabled) { m_automatic_cursor_tracking_enabled = enabled; }
bool global_cursor_tracking() const { return m_global_cursor_tracking_enabled || m_automatic_cursor_tracking_enabled; }
bool has_alpha_channel() const { return m_has_alpha_channel; }
void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; }
Size size_increment() const { return m_size_increment; }
void set_size_increment(const Size& increment) { m_size_increment = increment; }
Size base_size() const { return m_base_size; }
void set_base_size(const Size& size) { m_base_size = size; }
const GraphicsBitmap& icon() const { return *m_icon; }
void set_icon(NonnullRefPtr<GraphicsBitmap>&& icon) { m_icon = move(icon); }
void set_default_icon();
const WSCursor* override_cursor() const { return m_override_cursor.ptr(); }
void set_override_cursor(RefPtr<WSCursor>&& cursor) { m_override_cursor = move(cursor); }
void request_update(const Rect&);
DisjointRectSet take_pending_paint_rects() { return move(m_pending_paint_rects); }
// For InlineLinkedList.
// FIXME: Maybe make a ListHashSet and then WSWindowManager can just use that.
WSWindow* m_next { nullptr };
WSWindow* m_prev { nullptr };
private:
void handle_mouse_event(const WSMouseEvent&);
WSClientConnection* m_client { nullptr };
String m_title;
Rect m_rect;
Rect m_saved_nonfullscreen_rect;
WSWindowType m_type { WSWindowType::Normal };
bool m_global_cursor_tracking_enabled { false };
bool m_automatic_cursor_tracking_enabled { false };
bool m_visible { true };
bool m_has_alpha_channel { false };
bool m_modal { false };
bool m_resizable { false };
bool m_listens_to_wm_events { false };
bool m_minimized { false };
bool m_maximized { false };
bool m_fullscreen { false };
bool m_show_titlebar { true };
RefPtr<GraphicsBitmap> m_backing_store;
RefPtr<GraphicsBitmap> m_last_backing_store;
int m_window_id { -1 };
float m_opacity { 1 };
Size m_size_increment;
Size m_base_size;
NonnullRefPtr<GraphicsBitmap> m_icon;
RefPtr<WSCursor> m_override_cursor;
WSWindowFrame m_frame;
Color m_background_color { Color::WarmGray };
unsigned m_wm_event_mask { 0 };
DisjointRectSet m_pending_paint_rects;
Rect m_unmaximized_rect;
RefPtr<WSMenu> m_window_menu;
};