Files
ladybird/Userland/Games/Solitaire/main.cpp
Timothy Flynn 0ff4eec8a8 Solitaire: Convert Solitaire window to be created from GML
No functionial change here, but this more easily allows for adding GUI
elements to the Solitaire window. This nests the SolitaireWidget as a
child of the main window's widget so that the SolitaireWidget does not
color the entire window green when it paints its background.
2021-05-05 21:38:45 +02:00

72 lines
1.9 KiB
C++

/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <Games/Solitaire/SolitaireGML.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-solitaire");
if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto window = GUI::Window::construct();
window->set_resizable(false);
window->resize(Solitaire::Game::width, Solitaire::Game::height);
auto& widget = window->set_main_widget<GUI::Widget>();
widget.load_from_gml(solitaire_gml);
auto& game = *widget.find_descendant_of_type_named<Solitaire::Game>("game");
game.set_focus(true);
game.on_score_update = [&](uint32_t score) {
window->set_title(String::formatted("Score: {} - Solitaire", score));
};
auto menubar = GUI::Menubar::construct();
auto& game_menu = menubar->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
game.setup();
}));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window));
window->set_menubar(move(menubar));
window->set_icon(app_icon.bitmap_for_size(16));
window->show();
game.setup();
return app->exec();
}