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ladybird/Userland/Applications/KeyboardSettings/CharacterMapFileListModel.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

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/*
* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGUI/Model.h>
class CharacterMapFileListModel final : public GUI::Model {
public:
static NonnullRefPtr<CharacterMapFileListModel> create(Vector<String>& file_names)
{
return adopt(*new CharacterMapFileListModel(file_names));
}
virtual ~CharacterMapFileListModel() override { }
virtual int row_count(const GUI::ModelIndex&) const override
{
return m_file_names.size();
}
virtual int column_count(const GUI::ModelIndex&) const override
{
return 1;
}
virtual GUI::Variant data(const GUI::ModelIndex& index, GUI::ModelRole role) const override
{
VERIFY(index.is_valid());
VERIFY(index.column() == 0);
if (role == GUI::ModelRole::Display)
return m_file_names.at(index.row());
return {};
}
virtual void update() override
{
did_update();
}
private:
explicit CharacterMapFileListModel(Vector<String>& file_names)
: m_file_names(file_names)
{
}
Vector<String>& m_file_names;
};